Leeroy, lawful male dwarven Ordinator ----------- ..........| |$......F.| |.(.@.....- |..@......| ---.......+ --------- [Leeroy the Battler] St17 Dx7 Co6 In11 Wi5 Ch6 OrdDwaMalLaw Dlvl:1 $1 HP14(14) Pw10(10) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: speed You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: morning star (turn 33) The following skill became untrainable if you tried to train it too early: techniques (turn 20) The following skill became untrainable after a while: general combat (turn 58467) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 57653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57874 Monster spawn increase reached its maximum at turn 118771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 464552 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: undercoat expired (freq bonus 18) The monster species that spawned more often: Samuelle (freq bonus 16) The monster species that spawned more often: abetting prescientific (freq bonus 20) The monster species that spawned more often: myrkalfar granny (freq bonus 3) The monster species that spawned more often: crispy burner (freq bonus 42) The monster species that spawned more often: deminewt (freq bonus 12) The monster species that spawned more often: nominee commissariat (freq bonus 18) The monster species that spawned more often: flamethrower premiere (freq bonus 8) The monster species that spawned more often: warped shaman (freq bonus 40) The monster species that spawned more often: foredate recruiter (freq bonus 21) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 15) The monster species that spawned more often: levitator (freq bonus 6) The monster species that spawned more often: petit mimic (freq bonus 20) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 4) The monster species that spawned more often: weird warp fungus (freq bonus 8) The monster species that spawned more often: Zalnok (freq bonus 30) The monster species that spawned more often: elona snail (freq bonus 33) The monster species that spawned more often: plague rat (freq bonus 9) The monster species that spawned more often: Ruea's plateau boot (freq bonus 12) The monster species that spawned more often: wombat (freq bonus 20) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: wild boar The monster species that never randomly spawned: squad nymph The monster species that never randomly spawned: reciprocative desperately The monster species that never randomly spawned: time growth The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: aggravated light The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: dopplezon The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 19) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 55) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 144) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 34) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 14) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 9) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having speed (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (yellow helmet) * skullcap (weeping helmet) * flack helmet (strip bandana) * crystal helm (radiant helmet) * mining helm (bug-tracking helmet) * field helm (anti-government helmet) * helm of safeguard (etheric helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (vampiric gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (heavy boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (NONEXEMPT CONUNDRUM) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of standard id (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of cure (PRIME DOT ZIP) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (LEP GEX VEN ZEA) Spellbooks spellbook of enchant weapon (accusory) Rings ring of increase accuracy (twisted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.