Leeroy, lawful male dwarven Ordinator ---.- |... |...| |..@| |$.@| |...| |...| ----- [Leeroy the Battler] St18/01 Dx8 Co7 In7 Wi9 Ch9 OrdDwaMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1800) The following skill became untrainable after a while: searching (turn 32366) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30616) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61838 Monster spawn increase reached its maximum at turn 146790 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1728864 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: feanorian (freq bonus 20) The monster species that spawned more often: freemason abbot (freq bonus 22) The monster species that spawned more often: black widow (freq bonus 20) The monster species that spawned more often: riveting killed (freq bonus 20) The monster species that spawned more often: police officer (freq bonus 26) The monster species that spawned more often: grand elder thing (freq bonus 20) The monster species that spawned more often: behemoth (freq bonus 10) The monster species that spawned more often: Green-elf rogue (freq bonus 9) The monster species that spawned more often: devourer (freq bonus 60) The monster species that spawned more often: shayateen lord (freq bonus 26) The monster species that spawned more often: eight of clubs (freq bonus 20) The monster species that spawned more often: nightshade (freq bonus 26) The monster species that spawned more often: icicle piercer (freq bonus 60) The monster species that spawned more often: steam automaton (freq bonus 40) The monster species that spawned more often: Mareike (freq bonus 30) The monster species that spawned more often: uncommon orc (freq bonus 12) The monster species that spawned more often: pseudo elf thief (freq bonus 44) The monster species that spawned more often: black and white growth (freq bonus 33) The monster species that spawned more often: ore couatl (freq bonus 54) The monster species that spawned more often: volt monster (freq bonus 78) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: RNG fish The monster species that never randomly spawned: Nastinir The monster species that never randomly spawned: clear rubber The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 14) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 19) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 5) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 44) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: timerun trap (freq bonus 5) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having stun resistance (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (hydra helmet) * skullcap (formula one helmet) * flack helmet (plumed helmet) * crystal helm (celtic helmet) * mining helm (brick helmet) * field helm (gray helmet) * helm of safeguard (secret helmet) * war hat stone (internet helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (orange gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (castlevania boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (NOGROKO) scroll of phase door (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (SUS COMNITUS) * scroll of extra healing (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of greater mana restoration (GEHMA DOENER) Spellbooks spellbook of enchant weapon (brand-new) Rings ring of increase accuracy (styropor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.