Leeroy, lawful male asgardish Korsair -.-.--- -.@d..- |...--( |... |.. |.. |. -- [Leeroy the Lubber] St10 Dx10 Co9 In10 Wi13 Ch6 KorAsgMalLaw Dlvl:1 $203 HP14(14) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. # (4x) gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. # Beware, there will be no return! Still klimb? [yn] (n) Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed empty tin {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of aggravate monster {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a baby mimic {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 76% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 86% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 35) The following skill became untrainable if you tried to train it too early: missile weapons (turn 225) The following skill became untrainable after a while: unicorn horn (turn 41335) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 47936) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101864 Monster spawn increase reached its maximum at turn 155514 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1284362 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: quadruped (freq bonus 8) The monster color that was spawned more often: orange (freq bonus 4) The monster species that spawned more often: metal slug (freq bonus 66) The monster species that spawned more often: electric mage (freq bonus 18) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 11) The monster species that spawned more often: anti-vegetation eye (freq bonus 14) The monster species that spawned more often: atheist decanting inure (freq bonus 20) The monster species that spawned more often: headless brute (freq bonus 72) The monster species that spawned more often: big bear brother (freq bonus 20) The monster species that spawned more often: gnome comrade (freq bonus 24) The monster species that spawned more often: unexpected nymph (freq bonus 108) The monster species that spawned more often: crypt lich (freq bonus 60) The monster species that spawned more often: demonologist (freq bonus 78) The monster species that spawned more often: fecundate subdermal (freq bonus 10) The monster species that spawned more often: anthrazite fungus (freq bonus 27) The monster species that spawned more often: quakily buttoning (freq bonus 22) The monster species that spawned more often: vividly poultice (freq bonus 24) The monster species that spawned more often: redshirt (freq bonus 44) The monster species that spawned more often: ruby mushroom (freq bonus 22) The monster species that spawned more often: watch kop (freq bonus 48) The monster species that spawned more often: pupurin (freq bonus 72) The monster species that spawned more often: harrowbark walker (freq bonus 36) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster species that never randomly spawned: fire drake The monster species that never randomly spawned: apology vascular The monster species that never randomly spawned: imperial The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: light twingeing The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: outjutting centralization The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: microscopic space fleet The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 14) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 16) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 7) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 1) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (gleaming) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (G2G NOW) scroll of standard id (SUTSI) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Potions potion of rum (blue flag) Rings ring of aggravate monster (thallium) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.