Leeroy, lawful male asgardish Pirate ### -@- ..Y.. ----.- [Leeroy the Landlubber] St12 Dx8 Co17 In16 Wi10 Ch9 PirAsgMalLaw Dlvl:1 $85 HP14(14) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 291 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 77% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 43% Armor drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: morning star (turn 30) The following skill became untrainable if you tried to train it too early: short sword (turn 36) The following skill became untrainable after a while: form II (Makashi) (turn 17205) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 36197) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102858 Monster spawn increase reached its maximum at turn 226128 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7882084 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: porn gnome (freq bonus 24) The monster species that spawned more often: stomaching supersonic (freq bonus 10) The monster species that spawned more often: charmander (freq bonus 15) The monster species that spawned more often: blinking eye (freq bonus 60) The monster species that spawned more often: ascomoid (freq bonus 6) The monster species that spawned more often: snow monkey (freq bonus 2) The monster species that spawned more often: grove guardian (freq bonus 16) The monster species that spawned more often: goblin thief (freq bonus 8) The monster species that spawned more often: tortoise (freq bonus 28) The monster species that spawned more often: ribonucleotide prearrange criminologically (freq bonus 5) The monster species that spawned more often: greater water elemental (freq bonus 2) The monster species that spawned more often: lava golem (freq bonus 56) The monster species that spawned more often: Beanpole (freq bonus 30) The monster species that spawned more often: portraying clemently (freq bonus 6) The monster species that spawned more often: black monster (freq bonus 6) The monster species that spawned more often: battle-bat (freq bonus 8) The monster species that spawned more often: secluded spore (freq bonus 4) The monster species that spawned more often: torchbearer (freq bonus 24) The monster species that spawned more often: angry watch lieutenant (freq bonus 16) The monster species that spawned more often: acid-tripper (freq bonus 36) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: orc sorceror The monster species that never randomly spawned: overseer The monster species that never randomly spawned: bollard stillborn The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: regearing rehearsal The monster species that never randomly spawned: blank mushroom The monster species that never randomly spawned: Lamaschtu The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 13) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 3) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 25) Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (PUUN TAFFY) scroll of standard id (OPGELEVELT) scroll of cure (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of extra healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) * scroll of greater mana restoration (APOCALYPSE) Potions potion of rum (fuming) Rings ring of adornment (pinewood) ring of sustain ability (tin) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.