Leeroy, lawful male asgardish Korsair ----- .... |.$.| |.dr+ |.d@| ----- [Leeroy the Lubber] St10 Dx13 Co18 In10 Wi6 Ch6 KorAsgMalLaw Dlvl:1 $266 HP14(14) Pw5(5) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 50 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 77% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 97% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 84% Tool drop chance was reduced to 74% Food drop chance was reduced to 79% Monster death drops spawned with only 94% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: scimitar (turn 93) The following skill became untrainable if you tried to train it too early: broadsword (turn 1254) The following skill became untrainable after a while: form V (Djem So) (turn 40432) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 46979) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58789 Monster spawn increase reached its maximum at turn 264949 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7894313 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: horror mage (freq bonus 42) The monster species that spawned more often: pile of roulette jetons (freq bonus 10) The monster species that spawned more often: red snake (freq bonus 12) The monster species that spawned more often: nightly stalk (freq bonus 48) The monster species that spawned more often: actinide unconstricted (freq bonus 5) The monster species that spawned more often: pit ufo (freq bonus 24) The monster species that spawned more often: soothing sphere (freq bonus 8) The monster species that spawned more often: mistress mind flayer (freq bonus 15) The monster species that spawned more often: newt longship (freq bonus 5) The monster species that spawned more often: nominee commissariat (freq bonus 21) The monster species that spawned more often: alongdeybayday (freq bonus 18) The monster species that spawned more often: bullshit ghost (freq bonus 32) The monster species that spawned more often: ultimate giant kraken (freq bonus 20) The monster species that spawned more often: blue blob (freq bonus 6) The monster species that spawned more often: unavoidably quake (freq bonus 10) The monster species that spawned more often: boar (freq bonus 10) The monster species that spawned more often: clinging lizard (freq bonus 8) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 28) The monster species that spawned more often: charcoal force fungus (freq bonus 30) The monster species that spawned more often: runoff fungus (freq bonus 20) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: old plain dragon The monster species that never randomly spawned: Light Archon The monster species that never randomly spawned: skilled laser The monster species that never randomly spawned: meara The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: recharging gnarl lemming coagulated The monster species that never randomly spawned: radioactive willow The monster species that never randomly spawned: brass beetle The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 25) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 19) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 4) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 2) Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1683) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (rubber) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (CIRMOCLINE) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (MUNCH MUNCH) scroll of cure (APOKRAR DONENIGHT) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (COMPILE SLEX SUDO UBUNTU) Potions potion of rum (flowing) Rings ring of invisibility (turquoise) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 151 points, Since you escaped early, the score list will not be checked.