Leeroy, neutral male fawn Pirate ------------ |...$...B..| |......@...+ -+---------- [Leeroy the Landlubber] St6 Dx5 Co17 In6 Wi10 Ch5 PirFawMalNeu Dlvl:1 $55 HP12(12) Pw5(5) AC10 Exp1 T1 Latest messages Ahoy Leeroy, welcome to SlashEMExtended! Ye be a neutral male fawn Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! The moon be waning tonight. Unknown command ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to yer configuration file. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor f - an uncursed +0 pair of high boots (being worn) {8} Comestibles e - 8 uncursed kelp fronds {0} g - 2 uncursed sea biscuits {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions i - a blessed potion of rum {0} j - 2 uncursed potions of rum {0} Rings k - an uncursed -2 ring of gain intelligence {0} Tools h - 3 uncursed +0 grappling hooks {36} l - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: keen memory You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 73% Potion drop chance was reduced to 89% Armor drop chance was reduced to 53% Tool drop chance was reduced to 83% Food drop chance was reduced to 93% Monster death drops spawned with only 82% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: morning star (turn 61) The following skill became untrainable if you tried to train it too early: occult spells (turn 52) The following skill became untrainable after a while: body spells (turn 22205) The following skill couldn't be trained before a certain turn number is reached: riding (turn 24545) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38740 Monster spawn increase reached its maximum at turn 112050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1242267 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: naga (freq bonus 7) The monster species that spawned more often: dream stalk (freq bonus 20) The monster species that spawned more often: dural tankship (freq bonus 16) The monster species that spawned more often: forded detained stylishly (freq bonus 8) The monster species that spawned more often: fujin (freq bonus 9) The monster species that spawned more often: albino mushroom (freq bonus 11) The monster species that spawned more often: big bug (freq bonus 54) The monster species that spawned more often: wood golem (freq bonus 44) The monster species that spawned more often: chaos warlord (freq bonus 156) The monster species that spawned more often: hand druj (freq bonus 60) The monster species that spawned more often: gnome watcher (freq bonus 33) The monster species that spawned more often: evil orb (freq bonus 18) The monster species that spawned more often: caverned disavowing (freq bonus 27) The monster species that spawned more often: Haxxor (freq bonus 88) The monster species that spawned more often: siena mushroom (freq bonus 36) The monster species that spawned more often: myrkalfar warrior (freq bonus 48) The monster species that spawned more often: nether realm bat (freq bonus 33) The monster species that spawned more often: deathly visage (freq bonus 44) The monster species that spawned more often: poniarded geese seater (freq bonus 108) The monster species that spawned more often: cursed stalk (freq bonus 30) The monster species that spawned more often: Health (freq bonus 9) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster species that never randomly spawned: atomic soldier The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: ferrous warp fungus The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: stemmy bruskly substring disinclined finnickier unhitched The monster species that never randomly spawned: night lord The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: nupperibo The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: giant stone crusher The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 71) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 15) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 2) Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of phase door (TRICK 13) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Potions potion of rum (tangerine) Rings ring of gain intelligence (bloodstone) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.