Leeroy, lawful male dufflepud Ordinator ---------- |.......@| |......@.| |........| |........| |........| +........| ---------- [Leeroy the Battler] St16 Dx8 Co7 In4 Wi10 Ch5 OrdDufMalLaw Dlvl:1 $0 HP14(14) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dufflepud Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 42 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 86% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 99% Armor drop chance was reduced to 94% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: dart (turn 60) The following skill became untrainable if you tried to train it too early: petkeeping (turn 612) The following skill became untrainable after a while: body armor (turn 30726) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42715) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102555 Monster spawn increase reached its maximum at turn 255915 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 980265 The monster class that cannot be genocided was xorn The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: yeti (freq bonus 4) The monster species that spawned more often: leprechaun wizard master (freq bonus 2) The monster species that spawned more often: big disenchanter (freq bonus 4) The monster species that spawned more often: ice colony (freq bonus 24) The monster species that spawned more often: hedgehog (freq bonus 96) The monster species that spawned more often: bright violet colony (freq bonus 12) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 48) The monster species that spawned more often: wooden golem (freq bonus 8) The monster species that spawned more often: grandmaster mind flayer (freq bonus 2) The monster species that spawned more often: golden mold (freq bonus 12) The monster species that spawned more often: hellpit vortex (freq bonus 3) The monster species that spawned more often: large scroll trove (freq bonus 9) The monster species that spawned more often: Joker Black (freq bonus 9) The monster species that spawned more often: flying ribbon fish (freq bonus 6) The monster species that spawned more often: warrior ant (freq bonus 4) The monster species that spawned more often: Bundle Nadja (freq bonus 6) The monster species that spawned more often: giant dark green ant (freq bonus 12) The monster species that spawned more often: exit (freq bonus 18) The monster species that spawned more often: APEC Worker (freq bonus 36) The monster species that spawned more often: volt patch (freq bonus 16) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 12) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: journeyman colony lichen The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: very old evil dragon The monster species that never randomly spawned: black panther The monster species that never randomly spawned: brown icky thing The monster species that never randomly spawned: adequacy irrepressibly The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 14) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 80) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 28) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1053) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (arduous helmet) * skullcap (winged helmet) * flack helmet (less helmet) * crystal helm (echo helmet) * mining helm (horned helmet) * field helm (secret helmet) * helm of safeguard (hydra helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (princess gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (camouflage patterned boots) * boots of safeguard (living boots) Scrolls scroll of healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of mana (ARCHENTECHTHA) scroll of phase door (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of standard id (PRZECIAZONY) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (DRAW WAT STUNT) Spellbooks spellbook of enchant weapon (indecisive) Rings ring of increase accuracy (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.