Leeroy, lawful male dwarven Ordinator ------------ ...........| |..........| |..........| ,#|..........| ---------- #,-..........| |...>....+ #,|..........| |........| #,------..<..| |........|,,,# |.....| |$....)...,,,#####------- ........)|,,,, #,----------,# ----------,,,,,,%),,,,,,,# o.a.%x.aqq@@,,,############ |q.n.qaxx|,#### |a..n..ax |...x.aq |.q...aa -------- [Leeroy the Bladefencer] St18/03 Dx5 Co9 In6 Wi7 Ch9 OrdDwaMalLaw Dlvl:6 $668 HP-1(77) Pw38(38) AC7 MC1 Xp9/3811 Wt685/1710 T4545 Hun Leg Latest messages You kill the invisible xan! You kill the giant flea! The snow ant picks up a wand of make invisible {0}. The snow ant zaps itself with a wand of make invisible {0}! The snow ant's body takes on a strange transparency. You kill the invisible snow ant! You encounter a cattle meadow! The xyloman claws you! [-10 -> 14] Warning: HP low! The xyloman bites you! You hear the howling of the CwnAnnwn... [-11 -> 3] Warning: HP low! The xyloman just misses! The sheep butts you! [-1 -> 2] Warning: HP low! The sheep kicks you! You die... Your inventory Implants o - an uncursed implant of envy {0} p - a blessed implant of maggots {0} M - an uncursed implant of winter {0} S - an uncursed implant of blizzard {0} Weapons # - 20 uncursed +0 silver arrows {0} # - 41 uncursed +0 inka stingers {1} # - 11 cursed -1 bullets {0} # - an uncursed +0 pistol {8} # - an uncursed +0 pike {60} # - 2 uncursed +0 daggers {8} # - an uncursed +0 submachine gun {8} # - 6 blessed +0 bullets {0} # - an uncursed +0 submachine gun {8} # - an uncursed +0 rifle {12} # - 31 uncursed +0 bullets {1} # - an uncursed +1 dagger {4} # - a cursed -1 elven spear {12} # - an uncursed +0 thresher {60} a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} x - a cursed -1 elven broadsword {30} Armor # - an uncursed +0 pair of leather gloves {4} # - an uncursed +0 large shield {40} # - an uncursed +0 pair of low boots {4} # - an uncursed +0 helmet {20} # - an uncursed +0 ring mail {100} s - an uncursed +0 elven cloak {4} u - an uncursed +0 dwarvish cloak {4} D - an uncursed +0 orcish helm (being worn) {12} F - an uncursed +0 studded leather armor (being worn) {80} U - an uncursed +0 pair of boots of molasses {8} Comestibles # - a blessed egg {0} # - an uncursed tin of tuna {0} # - 12 cursed slime molds {0} k - 3 uncursed food rations {0} m - 2 cursed carrots {0} A - an uncursed tripe ration {0} C - an uncursed tin of hobbit meat {0} G - 6 blessed slime molds {0} H - an uncursed fortune cookie {0} T - an uncursed lizard corpse {10} X - 3 uncursed asian pears {0} Y - 25 uncursed slime molds {0} Scrolls # - a blessed scroll of teleportation called Levelport {0} # - an uncursed scroll of magic mapping {0} # - a blessed scroll of mana {0} # - 3 uncursed scrolls of identify {0} h - 9 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} w - an uncursed scroll of extra healing {0} y - an uncursed scroll of standard id {0} L - a blessed scroll of cure {0} O - a blessed scroll of extra healing {0} P - a blessed scroll of phase door {0} Q - a blessed scroll of healing {0} R - an uncursed scroll of wishing {0} V - an uncursed scroll of teleportation called Levelport {0} Z - an uncursed scroll of remove curse called Remove curse {0} Spellbooks # - an uncursed spellbook of force bolt (0:2) {0} # - an uncursed spellbook of sleep (3:0) {0} g - a blessed spellbook of enchant weapon (0:0) {0} Potions # - a blessed potion of booze {0} # - an uncursed potion of levitation {0} n - an uncursed potion of enlightenment {0} r - an uncursed potion of blood {0} z - an uncursed potion of healing {0} E - an uncursed potion of water {0} I - an uncursed potion of blindness {0} Rings # - an uncursed ring of slow digestion {0} f - an uncursed +5 ring of increase accuracy {0} J - an uncursed ring of teleport control {0} N - an uncursed mood ring {0} W - an uncursed ring of regeneration {0} Wands # - an uncursed wand of striking (0:6) {0} # - an uncursed wand of sleep (0:4) {0} # - an uncursed wand of magic missile (4:2) {0} q - an uncursed wand of speed monster (0:4) {0} t - an uncursed wand of create monster (6:-1) {0} K - an uncursed wand of cancellation (0:2) {0} Tools # - an uncursed +0 pick-axe {32} # - an uncursed tin whistle {0} # - an uncursed +0 laser swatter {24} # - an uncursed skeleton key {0} v - an uncursed tin opener {0} B - a blessed medical kit {26} Contents of the medical kit: a * cursed phial {2} a cursed bandage {1} a * cursed phial {2} an uncursed bandage {1} a * cursed phial {2} 7 uncursed bandages {7} a blessed bandage {1} an uncursed bandage {1} 4 * uncursed phials {8} 14 uncursed pills {0} a blessed bandage {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 31 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 98% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 16% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 35) The following skill became untrainable if you tried to train it too early: chaos spells (turn 144) The following skill became untrainable after a while: general combat (turn 25332) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 28816) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 43515 Monster spawn increase reached its maximum at turn 125042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1818380 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 36) The monster species that spawned more often: living cannon (freq bonus 48) The monster species that spawned more often: nacelle comprehensively (freq bonus 16) The monster species that spawned more often: unfortunate forest (freq bonus 32) The monster species that spawned more often: student assistant (freq bonus 72) The monster species that spawned more often: irresistible stalk (freq bonus 84) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 48) The monster species that spawned more often: werekillerbee (freq bonus 14) The monster species that spawned more often: necrose wainscot (freq bonus 18) The monster species that spawned more often: high orc captain (freq bonus 17) The monster species that spawned more often: baby golden dragon (freq bonus 20) The monster species that spawned more often: door mimic (freq bonus 33) The monster species that spawned more often: photo unapproving (freq bonus 32) The monster species that spawned more often: snuffling ibex (freq bonus 36) The monster species that spawned more often: hellfire colossus (freq bonus 32) The monster species that spawned more often: armadillo (freq bonus 10) The monster species that spawned more often: Lina Inverse (freq bonus 16) The monster species that spawned more often: automatic large cat (freq bonus 10) The monster species that spawned more often: chemical patch (freq bonus 42) The monster species that spawned more often: our daily sia (freq bonus 14) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: erring wight The monster species that never randomly spawned: operation The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: imitatee whipping motorcar jab The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: rabid wolf The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 14) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 5) Next attribute increase check would have come at turn 7995 Strength training was 1 Dexterity training was 34 Wisdom training was 16 Constitution training was -3 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (1685) You were prevented from having invisibility (0) You were prevented from having burnopathy (0) You had wounded legs (13) You saw invisible You had automatic searching You had infravision You had 460 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 555% b - sleep 2 enchant 37% 82% Techniques known in the end Name Level Status weapon practice 9X Not Ready(1083) turn undead 9X Prepared(0) rage eruption 9 R Reloading(182) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Reloading(206) invoke deity 9 R Prepared(0) concentrating 5X Prepared(0) disarm 3 O Prepared(0) double thrownage 2X Prepared(0) Discoveries Implants implant of envy (tireless) implant of maggots (empowering) implant of winter (perpetual) implant of blizzard (echoing) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (less helmet) * skullcap (weeping helmet) * flack helmet stone (gemmed helmet) * crystal helm (middle-earth helmet) * mining helm (thinking helmet) * field helm (visored helmet) * helm of safeguard (inkcoat helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (clumsy gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (sharp-edged sandals) * boots of safeguard (turbo boots) elven cloak (faded pall) boots of molasses (irregular boots) Scrolls scroll of healing (EARLYGAME LATEGAME ENDGAME) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (HALLS OF MANDOS) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (FPMAM) scroll of teleportation called Levelport (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of sleep (ENEMATZU MEMALEZU) scroll of remove curse called Remove curse (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of magic mapping (CAO NI MA) scroll of identify (IGNORANT WEATHER) scroll of wishing (ARGA NECROMUTATION GDA) Spellbooks spellbook of enchant weapon (fadeless) spellbook of sleep (magenta) spellbook of force bolt (gloaming) Potions potion of blindness (red) potion called Juice (homebrew) potion of healing (coffee) potion of booze (mum) potion of levitation (sweet basil) potion of enlightenment (liquid) potion of blood (blood-red) potion of water (clear) Rings ring of increase accuracy (wedding) ring of teleport control (rhodonite) ring of slow digestion (black onyx) mood ring (diamond) ring of regeneration (thumb screwing) Wands wand of magic missile (cherry) wand of speed monster (diagonal) wand of striking (elongated) wand of reduce max hitpoints (radioactive) wand of make invisible (stable) wand of sleep (impact) wand of create monster (orthorhombic) wand of cancellation (veggy) Tools tin whistle (whistle) skeleton key (key) medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 18 times You eaten food with animal by-products 11 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 176 times You killed 155 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (38 of 160) two-handed weapons [Basic] (max Grand Master) (78 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (23 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (512 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (21 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...