Leeroy, lawful male dwarven Ordinator ----------- |........>|#### -----##------ |.........-,,,# |..<|,,.....| |...{.....|##,###|..||,#|.{..| -------.--- #,,,#|....,#|....| #,,,`# ###,#|.{.|##|....| #@#### #`,...{| -.---- #,# ###-|--- #,#,########## #,# #,,,,,,,,,,,`# ### ##----------.- |..........| |..........| |..........| ------------ [Leeroy the Battler] St18/03 Dx6 Co10 In8 Wi7 Ch5 OrdDwaMalLaw Dlvl:1 $5 HP24(24) Pw14(14) AC10 Xp2/21 Wt126/1680 T246 Latest messages You see here a boulder {9000}. The pack kobold Minator wields an orcish short sword {12}! The pack kobold Minator thrusts her orcish short sword. The pack kobold Minator hits you! [-1 -> 13] The pack kobold Minator touches you! [-1 -> 12] [-1 -> 11] Unknown command ' '. Pick an object. k a kobold (pack kobold Minator) (base level 0) (female) [seen: normal vision, infravision] Accessing Pokedex entry for pack kobold... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation in random groups, with frequency 10. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical You kill the pack kobold Minator! Welcome to experience level 2. Not enough memory to create inventory window (4x) What do you want to drop? [$a-n or ?*] Not enough memory to create inventory window What do you want to drop? [$a-n or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Comestibles n - a blessed lichen corpse {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Gems m - an uncursed +0 worthless piece of orange glass {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: see invisible You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 73% Potion drop chance was reduced to 84% Armor drop chance was reduced to 83% Food drop chance was reduced to 94% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 162) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 4028) You had blown your chance of training the two-handed sword skill The following skill became untrainable after a while: whip (turn 57324) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 29214) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41529 Monster spawn increase reached its maximum at turn 151050 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 772110 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: dog or other canine (freq bonus 5) The monster species that spawned more often: kitsune (freq bonus 12) The monster species that spawned more often: nether idiot (freq bonus 12) The monster species that spawned more often: aurora bomber (freq bonus 48) The monster species that spawned more often: purple spore (freq bonus 36) The monster species that spawned more often: dim laser (freq bonus 7) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 12) The monster species that spawned more often: burner ant (freq bonus 27) The monster species that spawned more often: lampblack sendable stimulatory (freq bonus 24) The monster species that spawned more often: forest hulk (freq bonus 9) The monster species that spawned more often: viscount rice medium (freq bonus 42) The monster species that spawned more often: Radio Katcher (freq bonus 18) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 33) The monster species that spawned more often: sustainment faultlessly (freq bonus 6) The monster species that spawned more often: finer skittered (freq bonus 18) The monster species that spawned more often: floating fish (freq bonus 72) The monster species that spawned more often: masochistic tetrapod (freq bonus 14) The monster species that spawned more often: outage brightened (freq bonus 36) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 42) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 24) The monster species that spawned more often: giant lightning bat (freq bonus 32) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 9) The monster trait that was more common: unknown (freq bonus 2) The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: tyrannosaurus rex The monster species that never randomly spawned: dopefish The monster species that never randomly spawned: blue mushroom patch The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: piranha The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: luminescent spore The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 41) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 9) Next attribute increase check would have come at turn 612 Strength training was 4 Dexterity training was 10 Wisdom training was 2 Constitution training was 9 You were sleep resistant You had the following problem: There was not enough memory to create an inventory window. (5) You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had automatic searching You had infravision You had 1247 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 598% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) rage eruption 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (rural helmet) * skullcap (dark helmet) * flack helmet (tight helmet) * crystal helm (deformed helmet) * mining helm (scuba helmet) * field helm (wide metal helm) * helm of safeguard (hydra helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (padded gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (area boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (SABAOTH) scroll of cure (FASUN SEEEEP) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (SALIQUAS) Spellbooks spellbook of enchant weapon (light cyan) Rings ring of increase accuracy (pager) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant a pack kobold (4 created) a lichen 0 spore lichens (1 created) 0 dancing girls (1 created) a novice dark wall 9 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 89 points, and 5 pieces of gold, after 246 moves. Killer: quit You were level 2 with a maximum of 24 hit points when you quit. You reached the 269th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 267 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 268 90 Leeroy-Ana-Asg-Mal-Law quit in The Dungeons of Doom on level 2. 14 [15] *269 89 Leeroy-Ord-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 24 [24] 270 76 Leeroy-Ord-Ill-Mal-Neu quit in The Dungeons of Doom on level 1. 11 [11] 271 76 Leeroy-Ord-Vee-Mal-Law quit in The Dungeons of Doom on level 1. 6 [11]