Leeroy, lawful male dwarven Ordinator #####--------------------------------- ,@,,,.............................<..| ##,##|........@......................| |...............................| ................................| --------------------------------- [Leeroy the Battler] St18/03 Dx5 Co10 In8 Wi7 Ch5 OrdDwaMalLaw Dlvl:2 $29 HP-8(14) Pw10(10) AC11 Xp1/6 Wt107/1630 T435 Latest messages There is a wall in the way! You find a secret passage! There is a wall in the way! The door opens. The jackal bites you! [-1 -> 13] You kill the jackal! Thaedil drops 1 gold piece. You cannot diagonally move out of a door! You see here a gold piece {0}. (2x) 1 gold piece. You displaced Thaedil. There is a wall in the way! (2x) You see here 6 gold pieces {0}. 6 gold pieces. There is a wall in the way! You displaced Thaedil. There is a wall in the way! A massive electric shock surges through your body! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Potions n - an uncursed potion of water {0} Rings f - an uncursed +5 ring of increase accuracy {0} Gems m - 2 uncursed +0 worthless pieces of violet glass {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 74% Food drop chance was reduced to 62% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: bow (turn 29) The following skill became untrainable if you tried to train it too early: riding (turn 507) The following skill became untrainable after a while: quarterstaff (turn 35576) The following skill couldn't be trained before a certain turn number is reached: axe (turn 48547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7728 Monster spawn increase reached its maximum at turn 52057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 780111 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: trap force patch (freq bonus 60) The monster species that spawned more often: schoolchildren stalemated (freq bonus 9) The monster species that spawned more often: rubying swansdown (freq bonus 20) The monster species that spawned more often: edgy warp fungus (freq bonus 32) The monster species that spawned more often: lousing blatted (freq bonus 12) The monster species that spawned more often: Autogorgon (freq bonus 14) The monster species that spawned more often: black smasher (freq bonus 96) The monster species that spawned more often: outwear jigging majestically (freq bonus 16) The monster species that spawned more often: smart piercer (freq bonus 3) The monster species that spawned more often: young adult psychic dragon (freq bonus 10) The monster species that spawned more often: pale colony (freq bonus 10) The monster species that spawned more often: lucky colorator (freq bonus 18) The monster species that spawned more often: hairy force fungus (freq bonus 10) The monster species that spawned more often: energy fungus (freq bonus 18) The monster species that spawned more often: real warp fungus (freq bonus 24) The monster species that spawned more often: drone growth (freq bonus 24) The monster species that spawned more often: petty living wall (freq bonus 10) The monster species that spawned more often: rainbow mold (freq bonus 24) The monster species that spawned more often: sand raider (freq bonus 15) The monster species that spawned more often: giant ant (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: Hanh's translucent sandal The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: dark fungus The monster species that never randomly spawned: giant ochre jellyfish The monster species that never randomly spawned: water skeleton The monster species that never randomly spawned: wild card The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: upturning ax The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 27) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 18) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 31) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 7) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 3) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 905 Strength training was 0 Dexterity training was 2 Wisdom training was 4 Constitution training was 21 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from drunken boxing (0) You saw invisible You had automatic searching You had infravision You had 1056 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) turn undead 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (spinning helmet) * skullcap (thinking helmet) * flack helmet (weeping helmet) * crystal helm (guzzle helmet) * mining helm (radiant helmet) * field helm (chain-aventailed helmet) * helm of safeguard (wide conical hat) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (spacey gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (blue sneakers) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (YERXA) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (EIESOUS OUAIR AMOUN OUTHI) * scroll of greater mana restoration (STUPIDAMY) Spellbooks spellbook of enchant weapon (copied) Potions potion of water (clear) Rings ring of increase accuracy (turquoise) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 shader acid blobs (1 created) a jackal (2 created) a thick jackal 0 hidden kobolds (1 created) 0 mini leprechauns (1 created) a scavenger 2 grid bugs a vulture a lichen 0 passivity lichens (1 created) 0 karakasas (1 created) 0 dancing girls (1 created) a newt (2 created) a twen 0 normal frogs (1 created) 18 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (26 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 2 with 101 points, and 29 pieces of gold, after 435 moves. Killer: volt trap You were level 1 with a maximum of 14 hit points when you died. You reached the 259th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 257 110 Gearwhore-Gun-Orc-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 12 [13] 258 109 35-Coo-Red-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Diablo). - [19] *259 101 Leeroy-Ord-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a volt trap. - [14] 260 96 Nirol-Ana-Dop-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Kommissioner). - [19] 261 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15]