Leeroy, lawful male rodneyan Paladin ##---------- #,.........+ #,|........| --------- #,|...$....|###|...%...| #,|........|#,,........| ##,##------.-,,#|.......| #,,,,,,,,,,,%%#,-)......| ####,########,#,--------- #,# ,,,,,# #,# ,,##,# ---------,# ---|--,# |.......|,# |.#...,# ##|.......|,# |..#.|## ##, ,,.<.......,# |....| #####,,## ##--%------######------#,,,,,,,,, #,# #,,%,%,,,,,,,,,,,,,$,,###-.-----.---.------ ###################### |..../@..?m.?.[..| |................| ------------------ [Leeroy the Knightly Strider] St4 Dx6 Co14 In5 Wi10 Ch11 PalRodMalLaw Dlvl:5 $26 HP122(122) Pw113(113) AC-5 Exp9 T780 Wea Hal Latest messages The Movie Star picks up 4 eggs. You see here a gold piece. The lurker below misses. You kill the shooter turret! Welcome to experience level 9. A book appeared at your feet! What do you want to take off? [bcdeN or ?*] You can't. It's cursed. O - a left-handed spellbook. What do you want to read? [gj-swxA-CLO or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. The G-cheater reads a scroll labeled IAZNAB! Your gloves vanish! You stop studying. What do you want to read? [gj-swxA-CLO or ?*] You continue your efforts to memorize the spell. You have keen knowledge of the spell. You add the "healing" spell to your repertoire. Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 55 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 68% Wand drop chance was reduced to 83% Armor drop chance was reduced to 81% Tool drop chance was reduced to 81% Food drop chance was reduced to 86% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2052) The following skill became untrainable after a while: petkeeping (turn 79736) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 35237) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 29787 Monster spawn increase reached its maximum at turn 186417 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2928570 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: Mother Lily (freq bonus 12) The monster species that spawned more often: freemen municipally (freq bonus 16) The monster species that spawned more often: hobbit groupleader (freq bonus 64) The monster species that spawned more often: golden colony (freq bonus 18) The monster species that spawned more often: fine waddle (freq bonus 14) The monster species that spawned more often: bondage brutal (freq bonus 72) The monster species that spawned more often: time turret (freq bonus 10) The monster species that spawned more often: hobbit zombie (freq bonus 6) The monster species that spawned more often: red stalk (freq bonus 24) The monster species that spawned more often: roaring fishtaur (freq bonus 24) The monster species that spawned more often: master mimic (freq bonus 14) The monster species that spawned more often: Ubuntu Linux (freq bonus 48) The monster species that spawned more often: baby wild boar (freq bonus 36) The monster species that spawned more often: numb fly (freq bonus 12) The monster species that spawned more often: color-changing laser (freq bonus 6) The monster species that spawned more often: visor crow (freq bonus 16) The monster species that spawned more often: aggravator turret (freq bonus 6) The monster species that spawned more often: red puyo (freq bonus 18) The monster species that spawned more often: eastern shimmerfly (freq bonus 21) The monster species that spawned more often: ogre king (freq bonus 22) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: electro trove The monster species that never randomly spawned: negator ooze The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: idee vitriol The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: incriminatory eponym The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 44) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 17) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 12) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 1) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Next attribute increase check would have come at turn 1495 Strength training was 50 Dexterity training was 41 Wisdom training was 21 Constitution training was 6 You were fire resistant You were poison resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were able to sense monsters possessing coveted objects You had 7 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Gabriel and Terra Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 93% b - godmode 8 protect 100% 693% c - resist petrification 7 protect 99% 593% d - flame sphere 1 matter 0% 700% e - turn undead 6 protect 98% 493% f - confuse monster 2 enchant 0% 93% g - reflection 6 matter 0% 95% h - stone to flesh 3 healing 0% 111% i - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 9X Prepared(0) healing hands 9X Prepared(0) shield bash 9X Prepared(0) spirituality check 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Artifacts Awkwardness [chaotic dwarvish spear] Weapons dwarvish spear (stout spear) Armor helmet (inkcoat helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (DOORNING DAY) scroll of phase door (MESMERIZE NEUTRON ELBOWED HAREM) scroll of standard id (UMUTO QUACK) scroll of cure (LILYS HUNT) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of slow monster (accursed) spellbook of godmode (doorstopping) spellbook of resist petrification (sorrowful) spellbook of flame sphere (heavy) spellbook of turn undead (leather) spellbook of confuse monster (old) spellbook of reflection (metal-colored) spellbook of stone to flesh (corrupted) Potions potion of invisibility (incandescent) potion of gain level (plaid) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 50 times You killed 72 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Basic] (max Grand Master) (27 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (70 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Skilled] (max Expert) (160 of 540) Fare thee well Leeroy the Paladin...