Leeroy, lawful male rodneyan Thalmor --------- #####---.......- #^,,,-.<..- --------- ,,,,, #,###|....$# |......... ,@,,############ #,# |....}- | ###`,,,,,,,,,,,# #,# ---...... ############,####################,# ##-------- #,,,,,,,,,,,,,,,,,,,,,,, #########,,############# [Leeroy the Heretic Hunter] St15 Dx18 Co10 In8 Wi12 Ch9 ThaRodMalLaw Dlvl:3 $27 HP68(68) Pw110(110) AC4 Xp6/469 Wt0/1680 T706 Latest messages A gush of water hits you! You see here a marigold potion {0}. The bathing cap wearer claws you! [-3 -> 61] You hit the bathing cap wearer! You kill the bathing cap wearer! You hear someone cursing shoplifters. There is a wall in the way! (2x) You see here a marigold potion {0}. u - a marigold potion {0}. You don't have anything to eat. What do you want to drink? [u or ?*] You feel completely healed. You hear bubbling water. With great effort you move the boulder. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a boulder {9000}. There is a wall in the way! Really quit [yes/no]? Your inventory Scrolls s - an uncursed scroll of taming {0} t - an uncursed scroll of healing {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: searching You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 71% Implant drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 83% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% Monster death drops spawned with only 87% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: protection spells (turn 77) The following skill became untrainable if you tried to train it too early: riding (turn 160) The following skill became untrainable after a while: high heels (turn 32550) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 49097) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17886 Monster spawn increase reached its maximum at turn 113014 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 605280 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: geek (freq bonus 72) The monster species that spawned more often: mana sphere (freq bonus 6) The monster species that spawned more often: pulse light (freq bonus 56) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 15) The monster species that spawned more often: group gnome lord (freq bonus 10) The monster species that spawned more often: mana hound (freq bonus 6) The monster species that spawned more often: muck cattle (freq bonus 12) The monster species that spawned more often: pleasing warp patch (freq bonus 7) The monster species that spawned more often: multicolor turret (freq bonus 42) The monster species that spawned more often: infinite air elemental (freq bonus 20) The monster species that spawned more often: venomous spirit (freq bonus 14) The monster species that spawned more often: terrible orb (freq bonus 28) The monster species that spawned more often: wandering horror (freq bonus 28) The monster species that spawned more often: Thai's combat boot (freq bonus 20) The monster species that spawned more often: skinflint revisit (freq bonus 6) The monster species that spawned more often: psychic fungus (freq bonus 26) The monster species that spawned more often: sniper (freq bonus 20) The monster species that spawned more often: many-eyed otyugh (freq bonus 7) The monster species that spawned more often: yellow icky thing (freq bonus 48) The monster species that spawned more often: static mimic (freq bonus 84) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: hand of god The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: green mushroom The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: teasing nymph The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: umbra mushroom The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 18) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 49) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 25) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 9) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 8) Next attribute increase check would have come at turn 2646 Strength training was 11 Dexterity training was 7 Wisdom training was 2 Constitution training was 21 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 968 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (bug-tracking helmet) * skullcap (water-pipe helmet) * flack helmet (visored helmet) * crystal helm (RNG helmet) * mining helm (steel helmet) * field helm (twisted visor helmet) * helm of safeguard (organic helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (comfortable gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (heavy boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (ZTORF) scroll of mana (ELF IS FESTIVE FOR SPECIAL DAY) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of cure (VOLARE) * scroll of extra healing (IGNORE SHELL BLOC RING) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of taming (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of clairvoyance (sky blue) spellbook of disintegration beam (armored) spellbook of restore ability (unhealthy) spellbook of sleep (dark green) spellbook of drain life (god-given) spellbook of healing (detestable) Potions potion of full healing (marigold) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 43 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (55 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (31 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...