Leeroy, lawful male addicted Ordinator --.--------- |........... |......@..°| |.........!. |..........| |..........| ------------ [Leeroy the Duelist] St25 Dx25 Co25 In25 Wi25 Ch25 OrdAddMalLaw Dlvl:1 $0 HP45(45) Pw40(40) AC-1 Exp3 T37 Cnf Latest messages You hit Thaedil! Thaedil screams! You kill poor Thaedil! Welcome to experience level 2. You hear the rumble of distant thunder... The group bug misses. You kill the group bug! Welcome to experience level 3. The group bug misses. You kill the group bug! There is a wall in the way! (5x) You see no objects here. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) # (2x) You kill the fat bat! The novice light wall misses. (2x) You see here an illuminated potion {0}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - the uncursed +3 runesword named Eternal Sphere (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (2:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have transgressed Your alignment was -37 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: infravision You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 73% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 66) The following skill became untrainable after a while: firearms (turn 60284) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44106) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23046 Monster spawn increase reached its maximum at turn 498666 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4501035 The monster class that cannot be genocided was major demon The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: BOFH (freq bonus 3) The monster species that spawned more often: ropily roebuck (freq bonus 48) The monster species that spawned more often: colorless warp patch (freq bonus 4) The monster species that spawned more often: dark gray warp fungus (freq bonus 3) The monster species that spawned more often: kiri mochi (freq bonus 10) The monster species that spawned more often: mithril piercer (freq bonus 40) The monster species that spawned more often: Almuth (freq bonus 5) The monster species that spawned more often: funny boar (freq bonus 4) The monster species that spawned more often: pisaca ruler (freq bonus 3) The monster species that spawned more often: bey behove (freq bonus 3) The monster species that spawned more often: oxlip peaty (freq bonus 16) The monster species that spawned more often: chasing garter snake (freq bonus 12) The monster species that spawned more often: your doppelganger (freq bonus 18) The monster species that spawned more often: tap permamimic (freq bonus 18) The monster species that spawned more often: spring wolf (freq bonus 4) The monster species that spawned more often: zinc dragon bat (freq bonus 3) The monster species that spawned more often: endeavor totter (freq bonus 18) The monster species that spawned more often: immaculately tie (freq bonus 16) The monster species that spawned more often: Mina Harker (freq bonus 16) The monster species that spawned more often: lilac mushroom (freq bonus 9) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster species that never randomly spawned: levitation apostrophize The monster species that never randomly spawned: egalitarianism receipting The monster species that never randomly spawned: peace-minded teacher The monster species that never randomly spawned: intelligent fly The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: suction cont The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: mangrove spinal unformatted releasibility The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: old stone dragon The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 34) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 36) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 2) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 3) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were sleep resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1459 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 68% 600% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (basin helmet) * skullcap (dim colored helmet) * flack helmet (guzzle helmet) * crystal helm (engraved helmet) * mining helm (complete helmet) * field helm (red helmet) * helm of safeguard (green bowel) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (clumsy gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (heap of shit boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (WEZZY WEZZAH) scroll of phase door (IA CTHULHU) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (SKCUS YELDUD) * scroll of greater mana restoration (COMPILE SLEX SUDO UBUNTU) Spellbooks spellbook of enchant weapon (iranian) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 460 points,