Leeroy, lawful male asgardish Wild Talent -K-- - -- .@......| |.......| |.......| |.......| |.....$.| --------- [Leeroy the Poschengband Noob] St11 Dx11 Co8 In7 Wi9 Ch6 WilAsgMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 arrow (in quiver) {0} b - an uncursed +3 mallet (weapon in hand) {20} c - an uncursed +0 orcish spear {12} d - an uncursed +0 bow {12} e - an uncursed +0 dart {0} Armor f - a * uncursed -2 crystal plate mail (being worn) {200} g - a cursed +0 message filter helmet (being worn) {20} h - an uncursed +0 plate mail {200} i - an uncursed +0 copper dragon scale shield (being worn) {20} j - a cursed +0 T-shirt (being worn) {2} Comestibles p - an uncursed tin of immobile mold {0} q - 2 uncursed lemons {0} r - an uncursed tripe ration {0} Scrolls u - 2 uncursed scrolls of magic mapping {0} D - 5 uncursed scrolls of healing {0} E - 4 uncursed scrolls of mana {0} F - 3 uncursed scrolls of phase door {0} G - 2 uncursed scrolls of standard id {0} H - an uncursed scroll of cure {0} Spellbooks v - an uncursed spellbook of knock (0:4) {0} Potions s - an uncursed potion of ESP {0} t - an uncursed potion of gain energy {0} Rings k - an uncursed -2 ring of gain intelligence {0} l - an uncursed ring of discount action {0} Wands w - an uncursed wand of create monster (0:8) {0} x - an uncursed wand of secret door detection (0:5) {0} Tools m - an uncursed +0 torch (alternate weapon; not wielded) {20} n - an uncursed skeleton key {0} o - an uncursed skeleton key {0} Gems y - 2 uncursed +0 dioptase stones {2} z - an uncursed +0 worthless piece of violet glass {1} A - 7 uncursed +0 rocks {0} B - an uncursed +0 worthless piece of cyan glass {1} C - 11 uncursed +1 rocks named Benetar's Portable Plague {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: reflection You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 54 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 57% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 41% Tool drop chance was reduced to 83% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: protection spells (turn 4) The following skill became untrainable if you tried to train it too early: lance (turn 342) The following skill became untrainable after a while: martial arts (turn 39554) The following skill couldn't be trained before a certain turn number is reached: trident (turn 17323) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21603 Monster spawn increase reached its maximum at turn 82648 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 285516 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: clear icky thing (freq bonus 4) The monster species that spawned more often: trimly czardom (freq bonus 8) The monster species that spawned more often: imperial cobra (freq bonus 12) The monster species that spawned more often: timid troll (freq bonus 9) The monster species that spawned more often: weresexyleatherpump (freq bonus 24) The monster species that spawned more often: desecrated vortex (freq bonus 14) The monster species that spawned more often: elite four (freq bonus 10) The monster species that spawned more often: rosanny (freq bonus 9) The monster species that spawned more often: fighter (freq bonus 16) The monster species that spawned more often: Cosmos (freq bonus 12) The monster species that spawned more often: fire bear (freq bonus 4) The monster species that spawned more often: old regiment teacher (freq bonus 6) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 3) The monster species that spawned more often: nonforfeitable crudest (freq bonus 8) The monster species that spawned more often: thousandth stickily (freq bonus 6) The monster species that spawned more often: gravity warp fungus (freq bonus 4) The monster species that spawned more often: sun dragon (freq bonus 72) The monster species that spawned more often: aurae sashaying (freq bonus 3) The monster species that spawned more often: disgusting warp fungus (freq bonus 24) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: sexymate The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: gripsack inexperienced The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: spaniard recognition The monster species that never randomly spawned: bloody killer tomato The monster species that never randomly spawned: petty berator The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 67) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 12) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 7) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 75) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 2) Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You had the following problem: Certain messages may be replaced with generic ones. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having reflection (0) Your chance to block was 23% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Little Mac, Mister Sandman and Mike Tyson Your deity was Little Mac The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (130) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 43% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish spear (crude spear) Armor message filter helmet (frequent helmet) copper dragon scale shield (copper dragonhide shield) Scrolls scroll of magic mapping (OM NOM NOM) scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (HLY HLS) scroll of phase door (GEEEEE) scroll of standard id (SIR I HAVE TO TAKE A SHIT) scroll of cure (RESURRECTION) * scroll of extra healing (OBI WAN CANOPY) * scroll of greater mana restoration (TU HAI DEVIATO DAL PERCORSO MORTALE) Spellbooks spellbook of knock (decrepit) Potions potion of ESP (ruby) potion of gain energy (red) Rings ring of gain intelligence (finger-smashing) ring of discount action (intaglio) Wands wand of create monster (wintry) wand of secret door detection (triclinic) Tools skeleton key (key) Gems dioptase stone (radiant) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 5000 points, Since you escaped early, the score list will not be checked.