Leeroy, lawful male droven Thalmor ##############-.--- ,,,,,,,,,,,,,,@.@.| ##############|..`| ----- [Leeroy the Concordate Agent] St11 Dx11 Co7 In11 Wi10 Ch7 ThaDroMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC2 Exp1 T39 Latest messages dark elven bow - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. There is a wall in the way! (2x) In what direction? [hykulnjb><] scroll of cure - This is a scroll. Color: brown. Material: paper. Appearance: EMULSION DARNEDER. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. scroll of cure - This is a scroll. Color: brown. Material: paper. Appearance: EMULSION DARNEDER. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. There is a doorway here. You see here an uncursed +0 dark elven arrow {0}. d - an uncursed +0 dark elven arrow (in quiver) {1}. There is a wall in the way! (6x) You find a secret passage! c - a blessed +0 dark elven bow (weapon in hands) {12}. a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30}. In what direction? [hykulnjb><] You see here an uncursed +0 dark elven arrow {0}. d - an uncursed +0 dark elven arrow (in quiver) {1}. You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} c - a blessed +0 dark elven bow (weapon in hands) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 71% Tool drop chance was reduced to 69% Monster death drops spawned with only 95% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: morning star (turn 735) The following skill became untrainable after a while: two-weapon combat (turn 53145) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 9320) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45653 Monster spawn increase reached its maximum at turn 213713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 793730 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: naga (freq bonus 12) The monster species that spawned more often: dark mold (freq bonus 32) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 13) The monster species that spawned more often: thematic earth elemental (freq bonus 34) The monster species that spawned more often: greater earth elemental (freq bonus 26) The monster species that spawned more often: female ronin (freq bonus 32) The monster species that spawned more often: very random monster (freq bonus 30) The monster species that spawned more often: grouped oversystematic mellifluent (freq bonus 80) The monster species that spawned more often: weir (freq bonus 102) The monster species that spawned more often: kobold alchemist (freq bonus 13) The monster species that spawned more often: loud force fungus (freq bonus 84) The monster species that spawned more often: shadow stalker (freq bonus 13) The monster species that spawned more often: space elf queen (freq bonus 28) The monster species that spawned more often: chaotic beastman (freq bonus 32) The monster species that spawned more often: goal regularize (freq bonus 28) The monster species that spawned more often: fire golem (freq bonus 112) The monster species that spawned more often: telemeter vagued (freq bonus 26) The monster species that spawned more often: solar turret (freq bonus 84) The monster species that spawned more often: deregulating mercilessly (freq bonus 60) The monster species that spawned more often: hobbit merchant (freq bonus 78) The monster species that spawned more often: bat (freq bonus 26) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: vice The monster species that never randomly spawned: segregating supplicated fetishistic gourmand The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: mystic eye The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: vacuum patch The monster species that never randomly spawned: sand hunter The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 4) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 35) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 3) Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1461 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (134) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (kitchen hat) * skullcap (greenery helmet) * flack helmet (masked helmet) * crystal helm (middle-earth helmet) * mining helm (bluy helmet) * field helm (poor helmet) * helm of safeguard (green bowel) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (natural gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (battle boots) * boots of safeguard (orange boots) Scrolls scroll of healing (MORKE GRUVER) scroll of mana (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (SEXY PRINCESS CATHLETTE) scroll of cure (EMULSION DARNEDER) * scroll of extra healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,