Leeroy, lawful male asgardish Occult Master -------- --......-- |....u...| |....@...| |......... --......-- -.------ [Leeroy the Risky Apprentice] St9 Dx6 Co9 In19 Wi19 Ch4 OccAsgMalLaw Dlvl:1 $0 HP1(6) Pw0(1) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Occult Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # You don't have enough energy to cast that spell. The required amount was 5. What do you want to wield? [- f or ?*] Never mind. spellbook of backfire - This is a spellbook. Color: yellow. Material: paper. Appearance: insulated. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Well, you probably should not cast this. spellbook of tracker - This is a spellbook. Color: white. Material: paper. Appearance: dusty. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Teleports you to the last monster that entered the current dungeon level, provided that nothing prevents you from teleporting and there is an empty space next to the monster in question. It will occasionally backfire. spellbook of code editing - This is a spellbook. Color: white. Material: paper. Appearance: deep. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Allows you to edit the code of the game ;), err, not really. It detonates all corpses on the current dungeon level, generating fiery explosions that deal damage depending on the dead monster's level. spellbook of horrify - This is a spellbook. Color: bright magenta. Material: paper. Appearance: pigtail. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires beams that cause monsters to run away from you. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of destroy armor {0} m - a blessed scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of backfire (0:2) {0} b - a blessed spellbook of tracker (0:1) {0} c - a blessed spellbook of code editing (6:5) {0} d - a blessed spellbook of horrify (0:2) {0} Potions j - an uncursed potion of full healing {0} k - an uncursed potion of cyanide {0} Rings h - an uncursed -1 ring of gain constitution {0} Wands e - a blessed wand of sterilize (0:13) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: warning Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 60% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 34% Armor drop chance was reduced to 79% Tool drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 418) The following skill became untrainable after a while: short sword (turn 19114) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 27689) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36321 Monster spawn increase reached its maximum at turn 143899 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5724354 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: tumblrer (freq bonus 36) The monster species that spawned more often: lava lover (freq bonus 5) The monster species that spawned more often: hellwhip (freq bonus 6) The monster species that spawned more often: Desert Dwarf (freq bonus 21) The monster species that spawned more often: aligned laser (freq bonus 20) The monster species that spawned more often: radioactive draconian (freq bonus 12) The monster species that spawned more often: skeleton serpent (freq bonus 12) The monster species that spawned more often: frogman boss (freq bonus 16) The monster species that spawned more often: will o' the wisp (freq bonus 9) The monster species that spawned more often: Peeer (freq bonus 24) The monster species that spawned more often: spiny justified (freq bonus 21) The monster species that spawned more often: deminymph (freq bonus 4) The monster species that spawned more often: psychic growth (freq bonus 12) The monster species that spawned more often: bad mushroom (freq bonus 84) The monster species that spawned more often: frost charger (freq bonus 6) The monster species that spawned more often: cave leaper (freq bonus 18) The monster species that spawned more often: swamp hydra (freq bonus 6) The monster species that spawned more often: glare patch (freq bonus 8) The monster species that spawned more often: persecution shaped (freq bonus 4) The monster species that spawned more often: malady fancy (freq bonus 28) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: Nightly Kop The monster species that never randomly spawned: ultra hulk The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: unconsummated ladybug addressed The monster species that never randomly spawned: goddaughter effervesced The monster species that never randomly spawned: reallocating shopped The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: finer skittered The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: cold alien The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 35) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 12) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 14) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 3) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 110% b - tracker 6 occult 98% 500% c - code editing 4 occult 0% 300% d - horrify 4 occult 0% 300% Techniques known in the end Name Level Status sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of destroy armor (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of stinking cloud (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of healing (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of standard id (HIWEDALE OOO) scroll of cure (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) Spellbooks spellbook of backfire (insulated) spellbook of tracker (dusty) spellbook of code editing (deep) spellbook of horrify (pigtail) Potions potion of full healing (peculiar) potion of cyanide (radiating) Rings ring of gain constitution (brass) Wands wand of sterilize (heavy metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (22 of 160) Goodbye Leeroy the Occult Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.