Leeroy, lawful male asgardish Rogue ---- |.. |..- |..| |..| |.f---- | |@.......| ------- -- [Leeroy the Footpad] St10 Dx14 Co8 In5 Wi7 Ch4 RogAsgMalLaw Dlvl:1 $1698 HP19(19) Pw7(7) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed rustproof +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 26 blessed +0 bullets (in quiver) {0} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} j - an uncursed blindfold {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 176 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 92% Tool drop chance was reduced to 75% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 40) The following skill became untrainable if you tried to train it too early: scimitar (turn 850) The following skill became untrainable after a while: chaos spells (turn 34560) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 11829) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85551 Monster spawn increase reached its maximum at turn 110595 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 466241 The monster class that cannot be genocided was gnome The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: frost spider (freq bonus 8) The monster species that spawned more often: info boy (freq bonus 24) The monster species that spawned more often: disinterested older woman (freq bonus 48) The monster species that spawned more often: four castle sightseeing (freq bonus 15) The monster species that spawned more often: giant centipede (freq bonus 64) The monster species that spawned more often: selenite administrator (freq bonus 80) The monster species that spawned more often: humpback sorry (freq bonus 12) The monster species that spawned more often: caveman (freq bonus 8) The monster species that spawned more often: yellow dragon (freq bonus 11) The monster species that spawned more often: careened billeter reifying (freq bonus 168) The monster species that spawned more often: floating cunt (freq bonus 16) The monster species that spawned more often: hide decidual (freq bonus 8) The monster species that spawned more often: lieutenant (freq bonus 12) The monster species that spawned more often: inadvertent troll (freq bonus 10) The monster species that spawned more often: ooze spirit (freq bonus 16) The monster species that spawned more often: force scorpion (freq bonus 10) The monster species that spawned more often: fetishist luminesced (freq bonus 54) The monster species that spawned more often: apparat fluoresced (freq bonus 8) The monster species that spawned more often: meso (freq bonus 18) The monster species that spawned more often: squirtle (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster species that never randomly spawned: great wyrm of law The monster species that never randomly spawned: indefensible violable The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: spore force patch The monster species that never randomly spawned: Happosai The monster species that never randomly spawned: infancy spearfish The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: segfault The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 31) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 24) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 4) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (EN DRAIN STUNT HURT EN) scroll of teleportation (STUNT PROTECTED HAS NO SUPESTATE) scroll of healing (CWAEWL DAEWL) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) * scroll of greater mana restoration (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Potions potion of sickness (cornflower) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.