Leeroy, neutral female phantom Gangster ----- |.... |...| |...| |@$.. ----- [Leeroy the Low Thug] St12 Dx16 Co16 In14 Wi9 Ch6 GanPhaFemNeu Dlvl:1 $0 HP14(14) Pw4(4) AC4 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female phantom Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets named The Sign of the Four (in quiver) {2} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: full nutrients You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 82% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 87% Armor drop chance was reduced to 76% Tool drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: long sword (turn 10) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 490) The following skill became untrainable after a while: chaos spells (turn 25115) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 33295) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25138 Monster spawn increase reached its maximum at turn 273852 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2353871 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: white yeek (freq bonus 24) The monster species that spawned more often: wrinkled growth (freq bonus 5) The monster species that spawned more often: fagon (freq bonus 12) The monster species that spawned more often: thematic fire elemental (freq bonus 12) The monster species that spawned more often: trap-installing dragon (freq bonus 8) The monster species that spawned more often: Radio Lieutenant (freq bonus 7) The monster species that spawned more often: reconciliator longship (freq bonus 3) The monster species that spawned more often: timbal sunny (freq bonus 8) The monster species that spawned more often: werecockatrice (freq bonus 3) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 16) The monster species that spawned more often: gnomish guild adept (freq bonus 36) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 15) The monster species that spawned more often: slime spore (freq bonus 12) The monster species that spawned more often: sucker fungus (freq bonus 4) The monster species that spawned more often: terrible fly (freq bonus 8) The monster species that spawned more often: heathenism sloucher (freq bonus 4) The monster species that spawned more often: magenta spore lichen (freq bonus 12) The monster species that spawned more often: mediator (freq bonus 14) The monster species that spawned more often: Mariya (freq bonus 24) The monster species that spawned more often: wyrd sister (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: large rust monster The monster species that never randomly spawned: handwritten transgressed The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: real chromatic hound The monster species that never randomly spawned: terror fish The monster species that never randomly spawned: subatomic squatted The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: nine of diamonds The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 72) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 15) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (SMOKING KILLS) scroll of phase door (MERKELDAEMMERUNG) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (STUNT PROTECTED HAS NO SUPESTATE) * scroll of greater mana restoration (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gangster... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.