Leeroy, lawful male asgardish Saiyan --.------ |.......| |.......+ |....$@@| |........ --------- [Leeroy the Little Wannabe Fighter] St15 Dx11 Co11 In3 Wi9 Ch8 SaiAsgMalLaw Dlvl:1 $0 HP21(21) Pw13(13) AC6 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the asgardish Saiyan, welcome back to SlashEMExtended! The moon is waning tonight. # (2x) Pick an object. @ a human or elf or you (asgardish saiyan called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish saiyan called Leeroy) Accessing Pokedex entry for saiyan... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Autopickup: ON, for all objects. Autopickup: OFF. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 2 uncursed scrolls of phase door {0} e - an uncursed very rotted scroll of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: psi resistance You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 66 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 81% Wand drop chance was reduced to 98% Armor drop chance was reduced to 75% Food drop chance was reduced to 99% Monster death drops spawned with only 68% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: trident (turn 12) The following skill became untrainable if you tried to train it too early: body spells (turn 2015) The following skill became untrainable after a while: bare-handed combat (turn 69065) The following skill couldn't be trained before a certain turn number is reached: shield (turn 22341) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69039 Monster spawn increase reached its maximum at turn 203829 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10995880 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: evil patch idea implementator (freq bonus 24) The monster species that spawned more often: diamond dragon (freq bonus 44) The monster species that spawned more often: greener springy (freq bonus 22) The monster species that spawned more often: mithril smasher (freq bonus 60) The monster species that spawned more often: doom guard (freq bonus 18) The monster species that spawned more often: green gunner (freq bonus 60) The monster species that spawned more often: rock smasher (freq bonus 54) The monster species that spawned more often: brass golem (freq bonus 78) The monster species that spawned more often: cyclical narwhal (freq bonus 24) The monster species that spawned more often: mana patch (freq bonus 66) The monster species that spawned more often: Gamabunta (freq bonus 24) The monster species that spawned more often: reaccustoming accountantship (freq bonus 72) The monster species that spawned more often: Annie (freq bonus 22) The monster species that spawned more often: metal mole (freq bonus 9) The monster species that spawned more often: uvuudaum (freq bonus 20) The monster species that spawned more often: vampiric patch (freq bonus 36) The monster species that spawned more often: psycho rubber (freq bonus 18) The monster species that spawned more often: flozen spirit (freq bonus 20) The monster species that spawned more often: Peace (freq bonus 36) The monster species that spawned more often: stilting rehired (freq bonus 44) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: layoff outleap The monster species that never randomly spawned: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl The monster species that never randomly spawned: Minator Kommissioner The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: cave springy The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 5) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Next attribute increase check would have come at turn 2941 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (382) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (LA VIVME) scroll of cure (LV FTS) * scroll of extra healing (ALLITERATION ABLIGATION) * scroll of greater mana restoration (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 dragonball kids (1 created) 1 creature born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.