Leeroy, lawful male argonian Fighter - ------ |....@.| ....f..| ----+--- [Leeroy the Mercury] St15 Dx10 Co7 In6 Wi5 Ch6 FigArgMalLaw Dlvl:1 $0 HP15(15) Pw6(6) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 48% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 89% Armor drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 75) The following skill became untrainable if you tried to train it too early: searching (turn 242) The following skill became untrainable after a while: two-handed sword (turn 52670) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 14500) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65743 Monster spawn increase reached its maximum at turn 163496 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7171781 The monster class that cannot be genocided was orc The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: gnosis sephirah (freq bonus 36) The monster species that spawned more often: decapitated defiler (freq bonus 12) The monster species that spawned more often: vomiting turret (freq bonus 36) The monster species that spawned more often: tiamat dragon (freq bonus 10) The monster species that spawned more often: unsigned god (freq bonus 14) The monster species that spawned more often: psycho rubber (freq bonus 32) The monster species that spawned more often: terror turret (freq bonus 8) The monster species that spawned more often: Exminator Kop (freq bonus 15) The monster species that spawned more often: reciprocative desperately (freq bonus 24) The monster species that spawned more often: zruty (freq bonus 16) The monster species that spawned more often: nether gremlin (freq bonus 14) The monster species that spawned more often: elder gazer (freq bonus 18) The monster species that spawned more often: yuki-playa (freq bonus 14) The monster species that spawned more often: sanity laser (freq bonus 15) The monster species that spawned more often: kabuki mono (freq bonus 6) The monster species that spawned more often: cloud stalker (freq bonus 24) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 60) The monster species that spawned more often: siena force fungus (freq bonus 36) The monster species that spawned more often: silver warp patch (freq bonus 96) The monster species that spawned more often: wizened old bag (freq bonus 20) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: augmentation porose The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: vampire elf The monster species that never randomly spawned: message demon The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: gold bug The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 46) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 13) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 37) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 12) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 6) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (192) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (tasseled helmet) * skullcap (secret helmet) * flack helmet (padded helmet) * crystal helm (internet helmet) * mining helm (ruined helmet) * field helm (golden helmet) * helm of safeguard (water-pipe helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (spacey gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (orange boots) * boots of safeguard (balanced boots) Scrolls scroll of enchant armor (CAO NI MA) scroll of enchant weapon (EPSTEST EPS) scroll of identify (AIS IS LITERALLY SATAN BECAUSE HE MADE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of healing (XUS MODA) scroll of mana (HLY HLS) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (ANGULAR SIGN) scroll of cure (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of extra healing (IMB AXES MUMMIES) * scroll of greater mana restoration (HIRAGANA LETTER YA) Wands wand of polymorph (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.