Leeroy, lawful male droven Ordinator -----.--- |.......| |.......| |....@..| |.....@^. |...----- ----- [Leeroy the Battler] St18 Dx4 Co4 In9 Wi5 Ch8 OrdDroMalLaw Dlvl:1 $4 HP9(11) Pw17(17) AC11 Exp1 T41 Latest messages @ a human or elf or you (droven ordinator called Leeroy) Accessing Pokedex entry for drow... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 4, magic resistance = 60, alignment -9. Normal speed (12). Normal generation in groups, with frequency 5. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - sleep 2d4, uses weapon - ordinary physical You displaced Thaedil. (2x) You see here 4 gold pieces {0}. 4 gold pieces. Thaedil hits the lichen. The lichen is killed! You displaced Thaedil. There is a wall in the way! You stop. Thaedil is in the way! There is a wall in the way! (2x) The evasive jermlaine claws you! [-1 -> 10] You kill the evasive jermlaine! You see here an evasive jermlaine corpse {100}. You fall into a pit! [-2 -> 8] You are still in a pit. (6x) You crawl to the edge of the pit. Thaedil picks up an evasive jermlaine corpse {100}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half physical damage You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 59% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 82% Armor drop chance was reduced to 84% Tool drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 47) The following skill became untrainable if you tried to train it too early: protection spells (turn 304) The following skill became untrainable after a while: morning star (turn 22359) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 43607) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56992 Monster spawn increase reached its maximum at turn 143829 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 414256 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: large flea (freq bonus 66) The monster species that spawned more often: radiant deva (freq bonus 18) The monster species that spawned more often: misdeal dynastic (freq bonus 9) The monster species that spawned more often: spoiled princess (freq bonus 11) The monster species that spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 20) The monster species that spawned more often: guardian nymph (freq bonus 54) The monster species that spawned more often: instanced sermon justiceship (freq bonus 9) The monster species that spawned more often: nexus eye (freq bonus 60) The monster species that spawned more often: Professor Moriarty (freq bonus 9) The monster species that spawned more often: an I (freq bonus 13) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 240) The monster species that spawned more often: appalachia eve cove (freq bonus 72) The monster species that spawned more often: Policeman Kchief (freq bonus 18) The monster species that spawned more often: burner (freq bonus 30) The monster species that spawned more often: nruling (freq bonus 20) The monster species that spawned more often: real fungus (freq bonus 36) The monster species that spawned more often: bright blue spore (freq bonus 18) The monster species that spawned more often: trap expert (freq bonus 40) The monster species that spawned more often: octarine warp fungus (freq bonus 26) The monster species that spawned more often: adventurer spore (freq bonus 9) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: flagstone circulation The monster species that never randomly spawned: ascomoid The monster species that never randomly spawned: VF The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: nonforfeitable crudest The monster species that never randomly spawned: mum The monster species that never randomly spawned: principle gloria The monster species that never randomly spawned: somnolence barbell benching The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: copying pastorship The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 34) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 25) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 30) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Next attribute increase check would have come at turn 1984 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 3 You were sleep resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1455 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (poor helmet) * skullcap (cone-shaped helmet) * flack helmet (netradiation helmet) * crystal helm (long-hair helmet) * mining helm (filtered helmet) * field helm (yellow helmet) * helm of safeguard (tasseled helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (grey-shaded gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (jade boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (MOWA METR OCWI) scroll of phase door (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (ADOM CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (SEX OCYMISOX) * scroll of greater mana restoration (STRIPE SORROW) Spellbooks spellbook of enchant weapon (dog eared) Rings ring of increase accuracy (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 20 points,