Leeroy, lawful male asgardish Paladin ------- |...#.| | +...... ........| |<....| ----- -- -----.- #,# #,# #,# #,## #`,, ------------------d-------- |.................@.......| |.........................| |.........................+ |.........................| |.........................| --------------------------- [Leeroy the Fighter of Law] St5 Dx10 Co10 In13 Wi8 Ch14 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC4 Exp1 T13 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # What do you want to take off? [bcdef or ?*] Never mind. What do you want to take off? [bcdef or ?*] Never mind. You were wearing an uncursed +0 large shield {40}. You were wearing an uncursed +0 helmet {20}. You finish disrobing. There is a wall in the way! You don't have enough energy to cast that spell. The required amount was 30. You displaced your little dog. There is a wall in the way! (2x) With great effort you move the boulder. You try to move the boulder, but in vain. (9x) There is a wall in the way! You try to move the boulder, but in vain. # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield {40} c - an uncursed +0 helmet {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of energy bolt (0:2) {0} Rings j - a ! uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 75% Wand drop chance was reduced to 70% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 76% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18) The following skill became untrainable after a while: polearms (turn 28046) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 26880) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9095 Monster spawn increase reached its maximum at turn 106476 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1881350 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: bestowed axiom (freq bonus 8) The monster species that spawned more often: nondescript fungus (freq bonus 6) The monster species that spawned more often: petty brute (freq bonus 6) The monster species that spawned more often: Pseudo-Gollum (freq bonus 5) The monster species that spawned more often: keter sephirah (freq bonus 16) The monster species that spawned more often: pitiful-looking beggar (freq bonus 5) The monster species that spawned more often: dark elf (freq bonus 16) The monster species that spawned more often: destabilizer (freq bonus 6) The monster species that spawned more often: fiberglass insulation golem (freq bonus 24) The monster species that spawned more often: immobile warp patch (freq bonus 4) The monster species that spawned more often: mutant human (freq bonus 24) The monster species that spawned more often: extra donald (freq bonus 4) The monster species that spawned more often: eek ant (freq bonus 6) The monster species that spawned more often: hole spider (freq bonus 36) The monster species that spawned more often: solid stalk (freq bonus 4) The monster species that spawned more often: water warp fungus (freq bonus 6) The monster species that spawned more often: buzzing nymph (freq bonus 3) The monster species that spawned more often: frost spider (freq bonus 9) The monster species that spawned more often: gisau (freq bonus 9) The monster species that spawned more often: sulfur spore (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 5) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 12) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: unbeloved spiny The monster species that never randomly spawned: biotelemetry ordered The monster species that never randomly spawned: orthogonality mucky shove The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: skeletal king The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 17) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 14) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 2) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 4) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 4) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1487 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - energy bolt 6 attack 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of phase door (PRIUS SA) scroll of standard id (INQUE COMUS) scroll of cure (ONE RESULT IS MORE POWER) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Spellbooks spellbook of energy bolt (sparking) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.