Leeroy, lawful male asgardish Monk --- -------.-------## #######|.............-,# ------------ #,,,,,,..............|,# |..........| #######|.............|,##|..........| |........._...|,,,-..........| -------.---#-#-,##|.......@..| #-.-,,,,,,,# |....f.....| #,,# #,# ------|----- ### ####,##### ##,# #,# #,####,,,,,,,,# #,,# ##,# #,,,,,,,#,######,,####,,,# ##,,,--|---,,,,,,,,,,,,,## --------#,-#-....|,###,-------|- |.._....,,|......|,# #,#$.(....| |......|#,.......|,# #,|.......| |.......,,|......|,# #,........| |......|##---....|## ##--------- -------- ------ [Leeroy the Candidate] St14 Dx9 Co7 In4 Wi7 Ch5 MonAsgMalLaw Dlvl:1 $0 HP19(21) Pw4(13) AC2 Exp1 T265 Latest messages There is a wall in the way! (28x) Something is written here in the dust. Use "r." to read it. There is a wall in the way! (2x) You slip and nearly fall. There is a wall in the way! (3x) You cannot diagonally move through a door! There is a wall in the way! (2x) # Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) In what direction? [hykulnjb><] Enter Blitz Command[. to end]: (6x) You dash forwards! Ouch! [-2 -> 19] You let loose a barrage of blows! You strike nothing. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons q - an uncursed +0 orcish short sword {12} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 20 uncursed apples {0} i - 5 blessed oranges {0} j - 15 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of genocide {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} r - an uncursed scroll of magic mapping {0} Spellbooks c - a blessed spellbook of protection (0:1) {0} Potions e - 2 blessed potions of healing {0} f - an uncursed potion of healing {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: speed You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 55% Implant drop chance was reduced to 91% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 67% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: general combat (turn 8) The following skill became untrainable if you tried to train it too early: paddle (turn 175) The following skill became untrainable after a while: polymorphing (turn 38675) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 37133) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52859 Monster spawn increase reached its maximum at turn 288151 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2005101 The monster class that cannot be genocided was mimic The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: billhook sleepily (freq bonus 30) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 9) The monster species that spawned more often: freezer nymph (freq bonus 5) The monster species that spawned more often: blue centipede (freq bonus 6) The monster species that spawned more often: minimizer reweighed (freq bonus 18) The monster species that spawned more often: tree force patch (freq bonus 12) The monster species that spawned more often: spook (freq bonus 20) The monster species that spawned more often: hedrow master-wizard (freq bonus 288) The monster species that spawned more often: bright white warp patch (freq bonus 5) The monster species that spawned more often: crazed goblin (freq bonus 4) The monster species that spawned more often: knockwurst advising (freq bonus 8) The monster species that spawned more often: group gremlin (freq bonus 8) The monster species that spawned more often: signum vitiosum (freq bonus 12) The monster species that spawned more often: revival spinner (freq bonus 6) The monster species that spawned more often: flyer statue (freq bonus 9) The monster species that spawned more often: coevally toper (freq bonus 48) The monster species that spawned more often: yellow force patch (freq bonus 24) The monster species that spawned more often: space monkey (freq bonus 4) The monster species that spawned more often: undead school fish (freq bonus 4) The monster species that spawned more often: shambler (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: dirty light The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: adulterating nonsensitive racketing junkman The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: enhanced chicken The monster species that never randomly spawned: child rhapsodic The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: animated platinum statue The monster species that never randomly spawned: myrkalfr The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 14) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 48) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 4) Next attribute increase check would have come at turn 371 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 15 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had 1231 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 98% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Reloading(989) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor * leather gloves (slippery gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (musical helmet) * skullcap (golden helmet) * flack helmet (orange visored helmet) * crystal helm (frequent helmet) * mining helm (meso helmet) * field helm (narrow helmet) * helm of safeguard (long-hair helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (slaying gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (persian boots) * boots of safeguard (femmy boots) Scrolls scroll of genocide (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (WEATHER GH-KISS) scroll of phase door (F R U E R) scroll of standard id (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of cure (ABABILA) * scroll of extra healing (STIFFEN BODY TO ADD POWER) * scroll of greater mana restoration (AFKPU ZEJOTYDIN) scroll of magic mapping (FLEEING FLEEEING FLEEEEING) Spellbooks spellbook of protection (sublime) Potions potion of healing (ecru) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (22 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Monk... Youescaped from the dungeon with 28 points,