Leeroy, lawful male illithid Ordinator ---------------------###########------ |.............}.....|,,,,,,,,,,,.....| ----- |......}....}.......|,##########|....| |...| -------- |...................|,# #,-....| |...| |......| ##|.......}}}.........|,# #,|....| |...|###|......| #,-...................|,# #,|....| |....,,,.......|### ##,-----.---------------,# #,|....| |...|###|.......,,#############,,,,,,,,,,,,,,,,,,,,,,,,# #,------ --.-- |......|,,,,,,,,,,,,@@,,,#####,################# #,,# #,,# ##--------,,##############,# #,# #,# ##,# #,,,,,,,,,,,,----------- #,# #,# #,# #,##########,|.........| ---.--- #,# #,# #,# #,-.........| |...#.| #,# ---+--.-##,# ##|.........| |##.#.| ---------,# |.......,,,# |.........| #.`.|######## |..>.....,# |......|#### |....------ #..#..,,,,,,,#######|.......|## |.....<| ------ #.#..|######,,,,,,,,-.%.....| |......| #..#.| #########--------- -------- ------ [Leeroy the Duelist] St17 Dx7 Co4 In6 Wi8 Ch4 OrdIllMalLaw Dlvl:1 $14 HP21(21) Pw21(21) AC6 Xp3/53 Wt207/1310 T328 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the illithid Ordinator, welcome back to SlashEMExtended! The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 101 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 105 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 94% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 96% Tool drop chance was reduced to 79% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: high heels (turn 28) The following skill became untrainable if you tried to train it too early: divination spells (turn 27) The following skill became untrainable after a while: spirituality (turn 57583) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 42247) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44390 Monster spawn increase reached its maximum at turn 182570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3659760 The monster class that cannot be genocided was kobold The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: crystal gargoyle (freq bonus 80) The monster species that spawned more often: reduplicative bunsen (freq bonus 64) The monster species that spawned more often: germiest configurational (freq bonus 56) The monster species that spawned more often: space elf lord (freq bonus 78) The monster species that spawned more often: haiti shipmate (freq bonus 40) The monster species that spawned more often: sane force patch (freq bonus 36) The monster species that spawned more often: pink mushroom patch (freq bonus 48) The monster species that spawned more often: nausea mold (freq bonus 28) The monster species that spawned more often: Laura's soft mocassin (freq bonus 14) The monster species that spawned more often: hidden kobold (freq bonus 16) The monster species that spawned more often: living golden one (freq bonus 10) The monster species that spawned more often: contamination mushroom (freq bonus 24) The monster species that spawned more often: telecast forcing monetary (freq bonus 8) The monster species that spawned more often: undead gladiator (freq bonus 21) The monster species that spawned more often: citykiller turret (freq bonus 14) The monster species that spawned more often: nasty spined devil (freq bonus 27) The monster species that spawned more often: christmas child (freq bonus 10) The monster species that spawned more often: RNG fish (freq bonus 48) The monster species that spawned more often: mirror mushroom (freq bonus 10) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 48) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster species that never randomly spawned: nether lich The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: striking womanizing The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: scapegoat uncut The monster species that never randomly spawned: goblin awgwa The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: cubature sousing umlauted rumanian statuary antipacifist The monster species that never randomly spawned: comfortable blotted The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 15) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 38) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 376) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 61) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 126) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 28) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 2) Next attribute increase check would have come at turn 335 Strength training was 1 Dexterity training was 5 Wisdom training was 5 Constitution training was 21 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) You saw invisible You were telepathic You had infravision You had 1558 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 597% Techniques known in the end Name Level Status weapon practice 3X Not Ready(4465) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (scuba helmet) * skullcap stone (gemmed helmet) * flack helmet (radio helmet) * crystal helm (wide metal helm) * mining helm (less helmet) * field helm (filtered helmet) * helm of safeguard (knowledgeable helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (riding gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (thigh boots) * boots of safeguard (combat boots) Scrolls scroll of healing (HITME) scroll of mana (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of phase door (RITSCHRATSCHRITSCHRATSCH) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) scroll of enchant weapon (SO LIEBER FLAUSCHIGER REGEN) Spellbooks spellbook of enchant weapon (far away) Potions potion of extreme power (sky blue) Rings ring of increase accuracy (delayed) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (92 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Ordinator...