Leeroy, lawful male asgardish Paladin ---------- -........| |........| |........| |......f.| |.......@. |........| ---------- [Leeroy the Fighter of Law] St5 Dx14 Co19 In14 Wi15 Ch12 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of acidshield (0:1) {0} Rings i - a * uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 95% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 80% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: morning star (turn 9) The following skill became untrainable if you tried to train it too early: lance (turn 234) The following skill became untrainable after a while: polymorphing (turn 30988) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 52286) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59991 Monster spawn increase reached its maximum at turn 130590 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2661888 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: landfall thoroughfare (freq bonus 5) The monster species that spawned more often: shoaly mamma (freq bonus 20) The monster species that spawned more often: Mina Harker (freq bonus 10) The monster species that spawned more often: glare warp patch (freq bonus 21) The monster species that spawned more often: plasma mold (freq bonus 8) The monster species that spawned more often: omicron ostensibility (freq bonus 3) The monster species that spawned more often: humanoid leprechaun (freq bonus 16) The monster species that spawned more often: hell stone (freq bonus 24) The monster species that spawned more often: hydra-snake (freq bonus 10) The monster species that spawned more often: gnoll gangster (freq bonus 8) The monster species that spawned more often: avow locked fantom derail (freq bonus 24) The monster species that spawned more often: ruby mushroom (freq bonus 7) The monster species that spawned more often: gnomish slime mage (freq bonus 6) The monster species that spawned more often: trouncing palazzi (freq bonus 16) The monster species that spawned more often: spike fiend (freq bonus 36) The monster species that spawned more often: dagashi (freq bonus 12) The monster species that spawned more often: blue stalk (freq bonus 8) The monster species that spawned more often: flinted ringlet (freq bonus 18) The monster species that spawned more often: evil warp patch (freq bonus 8) The monster species that spawned more often: dao elemental (freq bonus 12) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster species that never randomly spawned: fire bear The monster species that never randomly spawned: buffalo soldier The monster species that never randomly spawned: marsupilami The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: stalker The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: porter spider The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: sorrowful gouda The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 27) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 13) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 64) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (241) You survived Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (inkcoat helmet) leather gloves (inka gloves) low boots (walking shoes) Scrolls scroll of healing (VEGETARIANISM IS AN EATING DISORDER) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (TEKMAKMAYACON) scroll of standard id (BLIZZARD BUGFIX IS AN OXYMORON) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (SENIL LELLARAP) * scroll of greater mana restoration (VENZAR BORGAVVE) Spellbooks spellbook of acidshield (decrepit) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 kittens (1 created) 0 drains rats (1 created) 0 village idiots (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 24 hit points when you escaped. Since you escaped early, the score list will not be checked.