Leeroy, lawful male asgardish Valkyrie ---------- -- |.@.........| +..f........| |....>......| ------------- [Leeroy the Stripling] St12 Dx16 Co16 In8 Wi6 Ch4 ValAsgMalLaw Dlvl:1 $0 HP24(24) Pw6(6) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 54% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: martial arts (turn 308) The following skill became untrainable after a while: occult spells (turn 56102) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 36557) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77145 Monster spawn increase reached its maximum at turn 193387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 690664 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: leshy (freq bonus 10) The monster species that spawned more often: lethe monster (freq bonus 28) The monster species that spawned more often: giant bright green jellyfish (freq bonus 24) The monster species that spawned more often: loud mushroom (freq bonus 24) The monster species that spawned more often: zois whirlitsky (freq bonus 24) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 18) The monster species that spawned more often: true weeping angel (freq bonus 14) The monster species that spawned more often: finned faithfully coarsen (freq bonus 24) The monster species that spawned more often: phase mushroom (freq bonus 10) The monster species that spawned more often: translucent warp patch (freq bonus 20) The monster species that spawned more often: black locust (freq bonus 10) The monster species that spawned more often: large visor snake (freq bonus 14) The monster species that spawned more often: Mary-Sue (freq bonus 12) The monster species that spawned more often: corpse spitter (freq bonus 60) The monster species that spawned more often: goblin leader (freq bonus 48) The monster species that spawned more often: fancy force patch (freq bonus 16) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 8) The monster species that spawned more often: giant grey termite (freq bonus 24) The monster species that spawned more often: bash ogre lord (freq bonus 8) The monster species that spawned more often: slimy mold (freq bonus 42) The monster trait that was more common: monsters that neigh (freq bonus 13) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: rubbernecked weigh The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: sea fod The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: bilged inserted unlikable The monster species that never randomly spawned: rubying swansdown The monster species that never randomly spawned: derp The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: Annika The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 17) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (994) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (bluy helmet) * skullcap (filtered helmet) * flack helmet (middle-earth helmet) * crystal helm (dream helmet) * mining helm (formula one helmet) * field helm (tasseled helmet) * helm of safeguard (yellow helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (old gloves) * commander gloves (runic gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (spider boots) * boots of safeguard (rain boots) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (YKEN PACK) scroll of phase door (BAYARD WENZEL) scroll of standard id (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of cure (ELF DONT CANNT) * scroll of extra healing (HFR GUR SBEPR YHXR) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.