Leeroy, lawful male asgardish Binder ------- |.....| |.....| |d..... -@...| #|...| .--- [Leeroy the Exile] St12 Dx11 Co11 In10 Wi8 Ch7 BinAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 8 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 45 uncursed +0 rocks (in quiver) {0} d - 3 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 74% Potion drop chance was reduced to 90% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 84) The following skill became untrainable after a while: attack spells (turn 41385) The following skill couldn't be trained before a certain turn number is reached: bow (turn 11861) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33605 Monster spawn increase reached its maximum at turn 196025 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1017744 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: umbered flagellant (freq bonus 64) The monster species that spawned more often: slimy growth (freq bonus 12) The monster species that spawned more often: pustulent patch (freq bonus 18) The monster species that spawned more often: chipmunk (freq bonus 18) The monster species that spawned more often: fried chicken (freq bonus 60) The monster species that spawned more often: mind warp fungus (freq bonus 7) The monster species that spawned more often: giant random monster (freq bonus 16) The monster species that spawned more often: gelugon (freq bonus 45) The monster species that spawned more often: bronze colossus (freq bonus 24) The monster species that spawned more often: Shaktari (freq bonus 24) The monster species that spawned more often: portuguese champ (freq bonus 7) The monster species that spawned more often: nondescript mold (freq bonus 12) The monster species that spawned more often: Angel (freq bonus 6) The monster species that spawned more often: omochi beast (freq bonus 36) The monster species that spawned more often: goff (freq bonus 18) The monster species that spawned more often: greater balrog (freq bonus 36) The monster species that spawned more often: baby lich (freq bonus 12) The monster species that spawned more often: Marianne (freq bonus 18) The monster species that spawned more often: administrator weak (freq bonus 14) The monster species that spawned more often: acid beast (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: unscramble followup The monster species that never randomly spawned: bong colic demimondaine The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: tectonic walled The monster species that never randomly spawned: negator ooze The monster species that never randomly spawned: colorful growth The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: elona girl The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 137) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 50) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 9) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 18) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 34) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 6) Next attribute increase check would have come at turn 807 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (MERCATOR MORI DEBET) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (I HERE SOMETHING) scroll of standard id (GRAB EM BY THE PUSSY) scroll of cure (SLARSHING SHARP A LEAVE AT KEY) * scroll of extra healing (KIRJE) * scroll of greater mana restoration (DINKIER MISDO MONOPOLIZATION WALLEYE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.