Leeroy, lawful male asgardish Feat Master ------------ |....v.....| ......@....| |..........| ------+----- [Leeroy the Hopper] St4 Dx18 Co4 In4 Wi3 Ch10 StuAsgMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) # Uses mana to jump. Higher technique levels allow you to jump farther. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 79% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 40% Monster death drops spawned with only 97% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 20) The following skill became untrainable if you tried to train it too early: chaos spells (turn 90) The following skill became untrainable after a while: healing spells (turn 22629) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 27739) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63192 Monster spawn increase reached its maximum at turn 172244 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4193572 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 8) The monster species that spawned more often: field vole (freq bonus 16) The monster species that spawned more often: black and white growth (freq bonus 5) The monster species that spawned more often: flame archer (freq bonus 24) The monster species that spawned more often: hot lava blob (freq bonus 36) The monster species that spawned more often: ojyama puyo (freq bonus 15) The monster species that spawned more often: giant shoggoth (freq bonus 24) The monster species that spawned more often: great crystal drake (freq bonus 54) The monster species that spawned more often: widow of death (freq bonus 10) The monster species that spawned more often: unihorn trove (freq bonus 6) The monster species that spawned more often: Bulletproof Kop (freq bonus 10) The monster species that spawned more often: whirring furthering (freq bonus 24) The monster species that spawned more often: glibbery slime (freq bonus 12) The monster species that spawned more often: mysterious woman (freq bonus 24) The monster species that spawned more often: fryer chainlike (freq bonus 16) The monster species that spawned more often: grass green sentai (freq bonus 24) The monster species that spawned more often: three of diamonds (freq bonus 32) The monster species that spawned more often: sepia force fungus (freq bonus 8) The monster species that spawned more often: undead mind flayer (freq bonus 18) The monster species that spawned more often: soul gazer (freq bonus 16) The monster trait that was more common: monsters that make parrot sounds (freq bonus 12) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: short robotic gremlin The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: Ymir the Original Giant The monster species that never randomly spawned: death widow The monster species that never randomly spawned: drowned soul The monster species that never randomly spawned: elderly gentleman The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 31) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 16) Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (GOAL GOREST) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (VUS AS CORIUMA) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (RIVER OUT AS FAST IT GOES) Potions potion of healing (cornflower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.