Leeroy, lawful male asgardish Jester ---------- |......... |........| |....@...| |....... .....@- --- --# [Leeroy the Little Fool] St8 Dx5 Co12 In14 Wi6 Ch11 JesAsgMalLaw Dlvl:1 $2 HP16(16) Pw7(7) AC11 Exp1 T8 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your movements are slowed slightly because of your load. # The priest called Septimus the aspirant drops 3 potions {0}. The priest called Septimus the aspirant drops 13 gold pieces. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: hallu party You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 83 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Armor drop chance was reduced to 76% Food drop chance was reduced to 94% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: high heels (turn 22) The following skill became untrainable if you tried to train it too early: attack spells (turn 1748) The following skill became untrainable after a while: enchantment spells (turn 32420) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39128) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62761 Monster spawn increase reached its maximum at turn 188041 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1432600 The monster class that cannot be genocided was light The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 30) The monster species that spawned more often: emperor permamimic (freq bonus 14) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 48) The monster species that spawned more often: bad egg (freq bonus 30) The monster species that spawned more often: amnesia growth (freq bonus 18) The monster species that spawned more often: poison monster (freq bonus 18) The monster species that spawned more often: fruit flyler (freq bonus 72) The monster species that spawned more often: Maria (freq bonus 16) The monster species that spawned more often: slinger (freq bonus 24) The monster species that spawned more often: taker patch (freq bonus 12) The monster species that spawned more often: intelligent piercer (freq bonus 72) The monster species that spawned more often: weeping archangel (freq bonus 12) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 5) The monster species that spawned more often: uber sorcerer (freq bonus 8) The monster species that spawned more often: awe eddy (freq bonus 42) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 48) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 12) The monster species that spawned more often: five-headed hydra (freq bonus 5) The monster species that spawned more often: magic eye (freq bonus 14) The monster species that spawned more often: crunchy colony (freq bonus 30) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: decennial abc The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: maladministered effuse The monster species that never randomly spawned: Jannik The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: real deity The monster species that never randomly spawned: death mage The monster species that never randomly spawned: divorce jollier The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: card warp fungus The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 72) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 28) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 12) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 18) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 14) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 2) Next attribute increase check would have come at turn 2205 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: All actions take turns. (0) You had the following problem: Your spells became cyan. (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from hallu partying (0) You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - insulate 2 protect 0% 100% b - detect unseen 3 divine 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (grey-shaded gloves) Scrolls scroll of healing (THERAC 25) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (PRZECIAZONY) Spellbooks spellbook of insulate (gambling) spellbook of detect unseen (everlasting) Gems jasper stone (red) worthless piece of orange glass (orange) worthless piece of teal glass (teal) jade stone (green) worthless piece of pink glass (pink) worthless piece of black glass (black) worthless piece of green glass (green) cyan spell stone (gray) worthless piece of yellow glass (yellow) worthless piece of red glass (red) time use stone (gray) worthless piece of white glass (white) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jester... Youescaped from the dungeon with 802 points, Since you escaped early, the score list will not be checked.