Leeroy, lawful male asgardish Gunner -------------- |............| ........@....- |.......@.......... |.......................| ........................| ------------------------- [Leeroy the Pistol User] St14 Dx13 Co8 In13 Wi8 Ch4 GunAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 13% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: axe (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1242) The following skill became untrainable after a while: two-handed weapons (turn 49445) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 78401) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66191 Monster spawn increase reached its maximum at turn 156330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 585310 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 28) The monster species that spawned more often: codeword variably (freq bonus 6) The monster species that spawned more often: little boy (freq bonus 8) The monster species that spawned more often: brewing lordlier joltily (freq bonus 18) The monster species that spawned more often: confusing turret (freq bonus 14) The monster species that spawned more often: chaotic warlord (freq bonus 24) The monster species that spawned more often: rope golem (freq bonus 28) The monster species that spawned more often: fake force patch (freq bonus 6) The monster species that spawned more often: crunch crunch ghost (freq bonus 6) The monster species that spawned more often: irriant spirit (freq bonus 8) The monster species that spawned more often: electric rat (freq bonus 10) The monster species that spawned more often: slithy tortoise (freq bonus 5) The monster species that spawned more often: robochuck (freq bonus 16) The monster species that spawned more often: ogre lord (freq bonus 27) The monster species that spawned more often: xorn (freq bonus 14) The monster species that spawned more often: baby beholder (freq bonus 10) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 18) The monster species that spawned more often: mecha leo (freq bonus 24) The monster species that spawned more often: metallic black centipede (freq bonus 20) The monster species that spawned more often: northern waste wolf (freq bonus 28) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 24) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 18) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: Haxxor The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: neocolonialist surrenderor location The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: giant yellow jellyfish The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: panotty The monster species that never randomly spawned: stoning sphere The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 186) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 34) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 8) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Next attribute increase check would have come at turn 773 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (419) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of mana (GRAE GURL) scroll of phase door (NO FAIL ATTACKING BY SUMMER) scroll of standard id (ELF EXPLODE WHEN FALL) scroll of cure (ATTACK BY THROW A GOLD COIN) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... You and Tingsi Major escaped from the dungeon with 76 points, Since you escaped early, the score list will not be checked.