Leeroy, lawful male asgardish Fencer # -+-.- -- |..@@d.| |....d.| |....... -------- [Leeroy the Alcor] St12 Dx16 Co13 In15 Wi7 Ch8 FenAsgMalLaw Dlvl:1 $1 HP16(16) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: searching You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 52% Implant drop chance was reduced to 99% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 82% Tool drop chance was reduced to 46% Food drop chance was reduced to 78% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: mace (turn 56) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2574) The following skill became untrainable after a while: dart (turn 60727) The following skill couldn't be trained before a certain turn number is reached: shield (turn 11046) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26056 Monster spawn increase reached its maximum at turn 116215 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1195848 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: bright white force fungus (freq bonus 2) The monster species that spawned more often: automatic large dog (freq bonus 6) The monster species that spawned more often: porter octarine fungus (freq bonus 16) The monster species that spawned more often: animated bronze statue (freq bonus 6) The monster species that spawned more often: ogre shaman (freq bonus 48) The monster species that spawned more often: notable warp fungus (freq bonus 10) The monster species that spawned more often: teenie swarm (freq bonus 12) The monster species that spawned more often: millenum (freq bonus 3) The monster species that spawned more often: null warp fungus (freq bonus 24) The monster species that spawned more often: magic-colored growth (freq bonus 4) The monster species that spawned more often: airlessly kalium mucking (freq bonus 24) The monster species that spawned more often: tome of divine wrath (freq bonus 5) The monster species that spawned more often: prefecture libbed (freq bonus 24) The monster species that spawned more often: fell beast (freq bonus 24) The monster species that spawned more often: magenta colony lichen (freq bonus 10) The monster species that spawned more often: unscarred sterilely (freq bonus 12) The monster species that spawned more often: animated sky-high heel (freq bonus 18) The monster species that spawned more often: wood elf hunter (freq bonus 30) The monster species that spawned more often: human thief (freq bonus 6) The monster species that spawned more often: inertia stalk (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster species that never randomly spawned: church novice The monster species that never randomly spawned: onsen penguin The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: spider swarm The monster species that never randomly spawned: evil mushroom The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: polymerization indulgently racketier The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: clay statue The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 48) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 45) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 6) Next attribute increase check would have come at turn 295 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (bluy helmet) * skullcap (thinking helmet) * flack helmet (meteoric helmet) * crystal helm (wok-shaped helmet) * mining helm (twisted visor helmet) * field helm (radio helmet) * helm of safeguard (radiant helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (shitty gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (thigh boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (THE RESULT IS THE FRUIT) * scroll of greater mana restoration (LLIYLLATNEMTONMAI) Rings ring of increase accuracy (constricting) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.