Leeroy, lawful male argonian Anachronist -------- |....@.| |.....@| |......| -------- [Leeroy the Survivor] St9 Dx7 Co9 In9 Wi10 Ch8 AnaArgMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 85% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Monster death drops spawned with only 73% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: implants (turn 12) The following skill became untrainable if you tried to train it too early: matter spells (turn 3115) The following skill became untrainable after a while: scimitar (turn 57337) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 27516) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48061 Monster spawn increase reached its maximum at turn 175696 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524700 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: green orc (freq bonus 48) The monster species that spawned more often: dementor lord (freq bonus 22) The monster species that spawned more often: baby brass dragon (freq bonus 16) The monster species that spawned more often: brown ooze (freq bonus 16) The monster species that spawned more often: soldier stinker (freq bonus 36) The monster species that spawned more often: tu-tara edgecutter (freq bonus 42) The monster species that spawned more often: master ghost (freq bonus 20) The monster species that spawned more often: sepia patch (freq bonus 10) The monster species that spawned more often: genome cutback gusty schussed (freq bonus 40) The monster species that spawned more often: arcane horse (freq bonus 30) The monster species that spawned more often: stone-cold horror (freq bonus 14) The monster species that spawned more often: dire lich (freq bonus 20) The monster species that spawned more often: wyvern (freq bonus 96) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 18) The monster species that spawned more often: ogre on crack (freq bonus 20) The monster species that spawned more often: yeoman fundamentally (freq bonus 9) The monster species that spawned more often: volt mold (freq bonus 26) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 18) The monster species that spawned more often: red slime (freq bonus 33) The monster species that spawned more often: finger smasher (freq bonus 36) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: attune andantino The monster species that never randomly spawned: filcher caparisoning The monster species that never randomly spawned: wild mumak The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: flying skull The monster species that never randomly spawned: pharao The monster species that never randomly spawned: catechism ambushed The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 15) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 19) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 33) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 3) Next attribute increase check would have come at turn 683 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (opera cloak) Scrolls scroll of healing (HUAKORE TE UNIANA PAKEHA KATOA) scroll of mana (DOGO FUTSF) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (SLIGHTED BROCCOLI RESTORATION) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (FINNING SPIDGET) * scroll of greater mana restoration (QUESTO DEVE ESSERE QUALCUN ALTRO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.