Leeroy, lawful male asgardish Anachronist --+------- .....|...| | #.@..p.|### # |....<....,,,,# --------.-## [Leeroy the Survivor] St12 Dx11 Co9 In9 Wi12 Ch10 AnaAsgMalLaw Dlvl:1 $0 HP15(15) Pw6(6) AC-8 Exp1 T43 Sat Stn Hal Latest messages Greatly reduces your contamination when used. Use this technique? [yn] (n) You were not contaminated to begin with. Nothing happens. # Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You make some ammo for your gun. I - a silver saber. You don't know any spells right now. You don't have anything to zap. You have no ammunition readied! What do you want to throw? [abcI or ?*] In what direction? [hykulnjb><] The noblesse huddled picks up a scroll. There is nothing here to pick up. You still feel deathly sick. There is a wall in the way! (6x) You still feel deathly sick. (3x) You die from your illness. Your inventory Weapons a - the uncursed +0 pistol named Sky High Fire (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 354 Tool identification only worked 5 times out of 23 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 85% Armor drop chance was reduced to 81% Tool drop chance was reduced to 92% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body armor (turn 32) The following skill became untrainable if you tried to train it too early: scimitar (turn 14) The following skill became untrainable after a while: spirituality (turn 54796) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 65157) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53072 Monster spawn increase reached its maximum at turn 459666 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 497750 The monster class that cannot be genocided was dragon The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Holy Planetar (freq bonus 4) The monster species that spawned more often: gore colony (freq bonus 3) The monster species that spawned more often: aureolin patch (freq bonus 30) The monster species that spawned more often: kobold alchemist (freq bonus 3) The monster species that spawned more often: dark monster (freq bonus 4) The monster species that spawned more often: aggravated ogre (freq bonus 12) The monster species that spawned more often: summation someplace (freq bonus 2) The monster species that spawned more often: twelve-headed hydra (freq bonus 9) The monster species that spawned more often: gnome thief (freq bonus 6) The monster species that spawned more often: droning ufo part (freq bonus 48) The monster species that spawned more often: model mummy (freq bonus 6) The monster species that spawned more often: Radio Kommissioner (freq bonus 10) The monster species that spawned more often: baby long worm (freq bonus 24) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 4) The monster species that spawned more often: tumoral absorb (freq bonus 18) The monster species that spawned more often: wood nymphomaniac (freq bonus 6) The monster species that spawned more often: armed panther (freq bonus 9) The monster species that spawned more often: elf-lord (freq bonus 24) The monster species that spawned more often: octopod apnea deputative revealer gelatinized (freq bonus 8) The monster species that spawned more often: Aphrodite (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster species that never randomly spawned: amnesiac blabbering The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: slimebesu lord The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: heath The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: bull The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 714) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 3) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was -1 You were magic-protected You were hallucinating (20) You were stunned (86) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from using the force like a real jedi (0) You had 2678 points of nutrition remaining You had full nutrients You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Goldblight of the Flame, Menelaos and the Homies Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (545) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(275) decontaminate 1X Reloading(258) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (dirty rag) Scrolls scroll of healing (MY PRIVATE IS TENMETERS ACROSS) scroll of mana (SIR I HAVE TO TAKE A SHIT) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of cure (MAYBE S-WAVE BECAUSE HIT) * scroll of extra healing (RAAWWWRRRR) * scroll of greater mana restoration (KIRJE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 20 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist...