Leeroy, lawful male asgardish User of Stand ----- --- ....#.. #.@# ...@... ----.---- #- [Leeroy the Arrow Pierced] St13 Dx12 Co12 In8 Wi8 Ch5 UseAsgMalLaw Dlvl:1 $0 HP15(15) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 386 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 37% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable if you tried to train it too early: paddle (turn 4544) The following skill became untrainable after a while: general combat (turn 26074) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27192) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47069 Monster spawn increase reached its maximum at turn 85617 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 975762 The monster class that cannot be genocided was centaur The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: blue-red growth (freq bonus 44) The monster species that spawned more often: rumbler (freq bonus 16) The monster species that spawned more often: steam vortex (freq bonus 33) The monster species that spawned more often: abettor beaned (freq bonus 24) The monster species that spawned more often: piercebeak (freq bonus 14) The monster species that spawned more often: evasive troll (freq bonus 30) The monster species that spawned more often: porter block spore (freq bonus 7) The monster species that spawned more often: spore mold (freq bonus 48) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 16) The monster species that spawned more often: dark dwarven priest (freq bonus 20) The monster species that spawned more often: big gray unicorn (freq bonus 28) The monster species that spawned more often: gray unicorn (freq bonus 14) The monster species that spawned more often: mind flayer (freq bonus 16) The monster species that spawned more often: lava colony (freq bonus 132) The monster species that spawned more often: weredragon (freq bonus 16) The monster species that spawned more often: stalking journeyman lichen (freq bonus 7) The monster species that spawned more often: Noviere (freq bonus 32) The monster species that spawned more often: polkanita (freq bonus 7) The monster species that spawned more often: devious Archon (freq bonus 14) The monster species that spawned more often: deleterious bug (freq bonus 32) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 24) The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: desperate digestive The monster species that never randomly spawned: limbier blousier The monster species that never randomly spawned: doodad unimportance The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: uncommon lanolin brawniest disaffecting deoxidization The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: sweet thick girl The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: Pitworm The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 26) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 20) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 50) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Next attribute increase check would have come at turn 601 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (ELL HUROZUNTEL WHOTISPECI) scroll of phase door (GNAY GNIY) scroll of standard id (MY PRIVATE IS TENMETERS ACROSS) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (WEZZY WEZZAH) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.