Leeroy, lawful male argonian Saiyan ---------- |........| |...@..... |....@...| ---.--+- - [Leeroy the Little Wannabe Fighter] St17 Dx9 Co5 In7 Wi16 Ch5 SaiArgMalLaw Dlvl:1 $0 HP19(19) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Allows you to input several successive commands that will be converted into moves. You can always do at least 2 moves; 3 at techlevel 10 or higher, 4 at techlevel 20 or higher, and 5 at techlevel 30. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 16) The following skill became untrainable if you tried to train it too early: pick-axe (turn 336) The following skill became untrainable after a while: elemental spells (turn 40957) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 16451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64612 Monster spawn increase reached its maximum at turn 121738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13850852 The monster class that cannot be genocided was kobold The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: scarlet warp patch (freq bonus 8) The monster species that spawned more often: lethe sphere (freq bonus 48) The monster species that spawned more often: dancing girl (freq bonus 4) The monster species that spawned more often: pheasant (freq bonus 30) The monster species that spawned more often: Xine, the Mountain King (freq bonus 27) The monster species that spawned more often: zombified drake (freq bonus 32) The monster species that spawned more often: greater omochi beast (freq bonus 16) The monster species that spawned more often: master mason (freq bonus 8) The monster species that spawned more often: Walker (freq bonus 16) The monster species that spawned more often: dim laser (freq bonus 28) The monster species that spawned more often: scroll mimic (freq bonus 30) The monster species that spawned more often: loading snake (freq bonus 5) The monster species that spawned more often: Hilda's lady pump (freq bonus 14) The monster species that spawned more often: testatum tormented clownishly (freq bonus 36) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 10) The monster species that spawned more often: aureolin force patch (freq bonus 12) The monster species that spawned more often: green growth (freq bonus 10) The monster species that spawned more often: alothere (freq bonus 24) The monster species that spawned more often: snaring swarmer (freq bonus 10) The monster species that spawned more often: animated winter stiletto (freq bonus 12) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: ancipital The monster species that never randomly spawned: fire hound The monster species that never randomly spawned: illusionary soldier The monster species that never randomly spawned: disarraying journalizing The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: creeping ruby gems The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 18) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 4) Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of healing (AUTOEXEC BAT) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of greater mana restoration (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 43 points, Since you escaped early, the score list will not be checked.