Leeroy, lawful male asgardish Fighter --+- - |@f..| |B...| |..... |....| |..... ------ [Leeroy the Mercury] St10 Dx10 Co7 In5 Wi7 Ch10 FigAsgMalLaw Dlvl:1 $0 HP17(17) Pw8(8) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of gold detection {0} e - an uncursed scroll of identify {0} f - an uncursed scroll of flooding {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:9) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 49 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 86% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 66% Tool drop chance was reduced to 55% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 100) The following skill became untrainable if you tried to train it too early: javelin (turn 245) The following skill became untrainable after a while: spirituality (turn 23678) The following skill couldn't be trained before a certain turn number is reached: searching (turn 52636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132284 Monster spawn increase reached its maximum at turn 308084 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9038970 The monster class that cannot be genocided was light The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: aerologist misruling (freq bonus 10) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 24) The monster species that spawned more often: sloppy patch (freq bonus 3) The monster species that spawned more often: grabber (freq bonus 18) The monster species that spawned more often: Sophie's combat boot (freq bonus 12) The monster species that spawned more often: hairwork preengage (freq bonus 12) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 18) The monster species that spawned more often: perpetuated auctioning (freq bonus 30) The monster species that spawned more often: giant ebony bat (freq bonus 4) The monster species that spawned more often: phasing tengu (freq bonus 40) The monster species that spawned more often: soul hole (freq bonus 16) The monster species that spawned more often: pit lord (freq bonus 14) The monster species that spawned more often: contamination mushroom (freq bonus 15) The monster species that spawned more often: obfuscation silex (freq bonus 3) The monster species that spawned more often: whale (freq bonus 84) The monster species that spawned more often: concorde 6 (freq bonus 27) The monster species that spawned more often: umber pony (freq bonus 16) The monster species that spawned more often: abnormal force fungus (freq bonus 4) The monster species that spawned more often: porter lichen (freq bonus 9) The monster species that spawned more often: Kisuke (freq bonus 14) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster species that never randomly spawned: bilgiest gracelessly The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: undead nuclear physicist The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: red jack The monster species that never randomly spawned: passim miscued The monster species that never randomly spawned: popularly designation The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: suffocation cube The monster species that never randomly spawned: weedle The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 12) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 16) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 30) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 1) Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (206) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (netradiation helmet) * skullcap (fish bowl) * flack helmet (translucent helmet) * crystal helm (anachrononononaut helmet) * mining helm (brick helmet) * field helm (thinking helmet) * helm of safeguard (complete helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (digger gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (ski heels) * boots of safeguard (mud boots) Scrolls scroll of gold detection (DAD AND BABY ATTACKING) scroll of identify (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of flooding (YELLOWBEARD SCOURGE OF THE SEA) scroll of healing (EDGE PROTECTION) scroll of mana (AEIAEIAE IEIOIO) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (RATSANOPU) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) Wands wand of polymorph (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.