Leeroy, lawful male asgardish Fighter --------- |.......| |.....@.| -..@f...| |.......| --------- [Leeroy the Mercury] St17 Dx13 Co12 In6 Wi9 Ch4 FigAsgMalLaw Dlvl:1 $0 HP17(17) Pw8(8) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 368 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 85% chance Musable item generation frequency had a negative bias of 72% Ring drop chance was reduced to 33% Armor drop chance was reduced to 78% Tool drop chance was reduced to 36% Food drop chance was reduced to 85% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: club (turn 44) The following skill became untrainable if you tried to train it too early: devices (turn 288) The following skill became untrainable after a while: searching (turn 52244) The following skill couldn't be trained before a certain turn number is reached: spear (turn 28247) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64045 Monster spawn increase reached its maximum at turn 115177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2185533 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: ghost (freq bonus 12) The monster species that spawned more often: young orange dragon (freq bonus 42) The monster species that spawned more often: accounted legislating psychotoxic slanged (freq bonus 96) The monster species that spawned more often: irresistible mushroom (freq bonus 28) The monster species that spawned more often: steel beetle (freq bonus 13) The monster species that spawned more often: n'wah sun (freq bonus 26) The monster species that spawned more often: giant mottled termite (freq bonus 15) The monster species that spawned more often: nonstriker drawtube (freq bonus 14) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 64) The monster species that spawned more often: cursed sword (freq bonus 78) The monster species that spawned more often: numb fly (freq bonus 28) The monster species that spawned more often: aquatic elven warrior (freq bonus 28) The monster species that spawned more often: Sofia's leather pump (freq bonus 42) The monster species that spawned more often: sand mite (freq bonus 38) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 60) The monster species that spawned more often: Bettina's combat boot (freq bonus 26) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 28) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 64) The monster species that spawned more often: homering chambray fatalism cornu (freq bonus 26) The monster species that spawned more often: War (freq bonus 60) The monster species that spawned more often: drifty splashing (freq bonus 28) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: eloi The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: silver fly The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: Jack the Ripper The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 15) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 24) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 16) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 18) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 1) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (basin helmet) * skullcap (gray helmet) * flack helmet (greenery helmet) * crystal helm (kitchen hat) * mining helm (engraved helmet) * field helm stone (gemmed helmet) * helm of safeguard (tight helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (black gloves) * commander gloves (polnish gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (camouflage patterned boots) * boots of safeguard (side zip boots) Scrolls scroll of scare monster (FEELING MARKSMAN AMYLEIN) scroll of magic mapping (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of identify (EYGOORTS TOGAAL JEZEHH) scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (GRAE GURL) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) Wands wand of polymorph (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.