Leeroy, lawful male argonian Paladin -----.---- |........| |....d...| ........@| ---------- [Leeroy the Fighter of Law] St5 Dx10 Co18 In10 Wi9 Ch6 PalArgMalLaw Dlvl:1 $0 HP22(22) Pw21(21) AC-3 Exp1 T80 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to read? [gi-n or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You hear a door open. You stop studying. The little dog bites the rabbit. The rabbit is killed! spellbook of energy bolt - This is a spellbook. Color: orange. Material: paper. Appearance: orange. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A medium-damage attack spell that cannot be resisted. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: teleport control You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 2% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 63% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: searching (turn 132) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 51) The following skill became untrainable after a while: spirituality (turn 15763) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 29785) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71147 Monster spawn increase reached its maximum at turn 121956 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1043258 The monster class that cannot be genocided was naga The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: pool edge swimmer (freq bonus 6) The monster species that spawned more often: venomous spirit (freq bonus 24) The monster species that spawned more often: fetid defiler (freq bonus 16) The monster species that spawned more often: interdicting perversely sternum (freq bonus 72) The monster species that spawned more often: submarine goblin (freq bonus 8) The monster species that spawned more often: sand raider (freq bonus 60) The monster species that spawned more often: hutched checkerboard (freq bonus 4) The monster species that spawned more often: radiant warp fungus (freq bonus 4) The monster species that spawned more often: thorn rat (freq bonus 6) The monster species that spawned more often: kiester unwilling (freq bonus 24) The monster species that spawned more often: shaped force patch (freq bonus 10) The monster species that spawned more often: leprechaun warmage (freq bonus 72) The monster species that spawned more often: oversubtlety chatter housemaster indelicacy unbailable anaesthetize (freq bonus 5) The monster species that spawned more often: clicking force fungus (freq bonus 5) The monster species that spawned more often: pseudo mermaid (freq bonus 8) The monster species that spawned more often: beige stalk (freq bonus 12) The monster species that spawned more often: insurrectionist schoolchild (freq bonus 8) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 4) The monster species that spawned more often: flying moyatto ball (freq bonus 30) The monster species that spawned more often: neurotoxin fly (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 5) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster species that never randomly spawned: rudder pictorially The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: hillbilly antagonizing The monster species that never randomly spawned: pleasure weekly The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: assured mack trumped The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: petty hill giant The monster species that never randomly spawned: beautiful dutch girl The monster species that never randomly spawned: faerie master The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 34) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 29) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 5) Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1421 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (500) You survived Spells known in the end Name Level Category Fail Memory a - energy bolt 6 attack 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1XR Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (TOESTOMPING IS SUPER SEXY) scroll of standard id (PROC TANK PUMP) scroll of cure (NOW YOU SEE IT) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (THX CHRIS FOR MAKING THE ELDER PRIEST) Spellbooks spellbook of energy bolt (orange) Rings ring of warning (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,