Leeroy, lawful male asgardish Paladin ------ Z |....| |...}| |}...| |.f... |.@..| ------ [Leeroy the Fighter of Law] St3 Dx10 Co15 In11 Wi12 Ch12 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC-3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 63% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 5) The following skill became untrainable if you tried to train it too early: dagger (turn 1876) The following skill became untrainable after a while: attack spells (turn 19806) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 26370) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43544 Monster spawn increase reached its maximum at turn 122982 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1480479 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: abnormal force fungus (freq bonus 36) The monster species that spawned more often: flying hydra (freq bonus 120) The monster species that spawned more often: newsboy bowering (freq bonus 8) The monster species that spawned more often: housecat (freq bonus 24) The monster species that spawned more often: beaming ufo part (freq bonus 12) The monster species that spawned more often: ghost bat (freq bonus 32) The monster species that spawned more often: chibi ninja (freq bonus 12) The monster species that spawned more often: lavender mushroom (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 40) The monster species that spawned more often: disenchanter patch (freq bonus 12) The monster species that spawned more often: Silvana (freq bonus 5) The monster species that spawned more often: rehire journalize (freq bonus 4) The monster species that spawned more often: legs of the unknown god (freq bonus 12) The monster species that spawned more often: umbered flagellant (freq bonus 12) The monster species that spawned more often: dream quasielemental (freq bonus 20) The monster species that spawned more often: silver mold (freq bonus 32) The monster species that spawned more often: resowing worm (freq bonus 36) The monster species that spawned more often: leading mosquito (freq bonus 24) The monster species that spawned more often: vampire lord (freq bonus 42) The monster species that spawned more often: zog (freq bonus 7) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 12) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster species that never randomly spawned: dimming trove The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: albae The monster species that never randomly spawned: misconstrued limonite chining The monster species that never randomly spawned: pisaca lord The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: bad monster The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: Kristin's hugging boot The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 38) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 28) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 2) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (484) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (gray helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (A WILD STEELIX APPEARED) scroll of mana (WE ARE ALL INFECTED BY THE MESHERA) scroll of phase door (VITIO PUS RO) scroll of standard id (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of cure (LA VIVME) * scroll of extra healing (FINGER OF DEATH SELFZAP) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Spellbooks spellbook of slow monster (stellar) Rings ring of warning (andalusite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.