Leeroy, lawful male unmagic Mahou Shoujo --+----- |..@$@.| -......| |......| -------- [Leeroy the Schoolkid] St7 Dx4 Co7 In12 Wi12 Ch18 MahUnmMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC11 Exp1 T28 Latest messages You return to level 1 in The Dungeons of Doom. Hello Leeroy, the unmagic Mahou Shoujo, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to eat? [ghi or ?*] It is not so easy to open this tin. Marija picks up 3 gold pieces {0}. You hear a door open. Marija drops 3 gold pieces. Marija picks up 3 gold pieces {0}. Marija drops 3 gold pieces. You succeed in opening the tin. It smells like furries. Eat it? [yes/no] You consume dried furry. You cannibal! You will regret this! You can't go down here. What do you want to wear? [*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 55% Armor drop chance was reduced to 51% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 30) The following skill became untrainable if you tried to train it too early: matter spells (turn 1344) The following skill became untrainable after a while: searching (turn 54518) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 36389) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52456 Monster spawn increase reached its maximum at turn 237779 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 745406 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: adom mummy (freq bonus 5) The monster species that spawned more often: ent (freq bonus 120) The monster species that spawned more often: mage (freq bonus 10) The monster species that spawned more often: roommate's almost lover (freq bonus 24) The monster species that spawned more often: Garland (freq bonus 6) The monster species that spawned more often: greener zombie (freq bonus 15) The monster species that spawned more often: longhaired towrope (freq bonus 5) The monster species that spawned more often: shade (freq bonus 10) The monster species that spawned more often: death brawler (freq bonus 15) The monster species that spawned more often: sudden goalscorer (freq bonus 16) The monster species that spawned more often: clear slime (freq bonus 7) The monster species that spawned more often: reinterred buncoing (freq bonus 12) The monster species that spawned more often: multi-hued mushroom (freq bonus 18) The monster species that spawned more often: shellacked mangiest (freq bonus 16) The monster species that spawned more often: reawake singly (freq bonus 16) The monster species that spawned more often: german-speaking doodleborer (freq bonus 160) The monster species that spawned more often: redguard lady (freq bonus 20) The monster species that spawned more often: scything turret (freq bonus 16) The monster species that spawned more often: snatchiest scragging (freq bonus 12) The monster species that spawned more often: effected humidifying (freq bonus 48) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 12) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: warp fungus The monster species that never randomly spawned: noonday chokey The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: acidic Olog-hai The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: Birth The monster species that never randomly spawned: baby stone dragon The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: fallen pirate The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 34) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 165) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3) Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having quad attacks (0) You had 1528 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - redemption 7 occult 99% 700% b - forgotten spell 1 occult 0% 200% c - turn undead 6 protect 98% 600% d - magic missile 3 attack 0% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CURSE THE CURSES INTERFACE) scroll of mana (SEVEN MINUS) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (A ZA Z0 9) scroll of cure (KAME HAME HA) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (CHENGEBIOCHTHO MYSAGOTH ECHE OO) Spellbooks spellbook of redemption (solid) spellbook of forgotten spell (transparent) spellbook of turn undead (powered) spellbook of magic missile (rank) Wands wand of striking (crystal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points,