Leeroy, lawful male herbalist Jedi --+-- |...| |...| |...| |..@| ..d.| |.|.| -.--- [Leeroy the Youngling] St9 Dx7 Co7 In5 Wi9 Ch4 JedHrbMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male herbalist Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 145 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Armor drop chance was reduced to 70% Food drop chance was reduced to 91% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1199) The following skill became untrainable after a while: hammer (turn 8668) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 40972) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35831 Monster spawn increase reached its maximum at turn 161486 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2941125 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: poliwhirl (freq bonus 36) The monster species that spawned more often: colluded force patch (freq bonus 60) The monster species that spawned more often: scroll trove (freq bonus 40) The monster species that spawned more often: incloser playwear (freq bonus 18) The monster species that spawned more often: Markus (freq bonus 36) The monster species that spawned more often: brimstone hellcat (freq bonus 56) The monster species that spawned more often: proper being (freq bonus 24) The monster species that spawned more often: siena sentai (freq bonus 24) The monster species that spawned more often: Kosei (freq bonus 54) The monster species that spawned more often: hungry warp fungus (freq bonus 22) The monster species that spawned more often: uber stalkish (freq bonus 33) The monster species that spawned more often: web turret (freq bonus 11) The monster species that spawned more often: antisocial woman (freq bonus 78) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 18) The monster species that spawned more often: werewinterstiletto (freq bonus 36) The monster species that spawned more often: orc spellsword (freq bonus 20) The monster species that spawned more often: venom snake (freq bonus 66) The monster species that spawned more often: bearded math teacher (freq bonus 30) The monster species that spawned more often: pile of rare gold coins (freq bonus 30) The monster species that spawned more often: vanishing point (freq bonus 36) The monster trait that was more common: monsters that are always female (freq bonus 10) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster species that never randomly spawned: Warder Lieutenant The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: southern chaparral The monster species that never randomly spawned: Ella The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: real punisher The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 36) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 15) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 10) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 41% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status jedi jump 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (meteoric helmet) * skullcap (wide conical hat) * flack helmet (winged helmet) * crystal helm (red helmet) * mining helm (complete helmet) * field helm (tribal helmet) * helm of safeguard (mechanical helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (comfortable gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (orange boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) * scroll of greater mana restoration (MULY SA CITA NUL) Spellbooks spellbook of healing (light blue) spellbook of stone to flesh (junethack) Potions potion of healing (purple) potion of extra healing (cranberry) Wands wand of sleep (willow) wand of healing (dogwood) Tools violet lightsaber (lightsaber) medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.