Leeroy, lawful male herbalist Paladin ----- |.... |...| +.@f| --.-- [Leeroy the Fighter of Law] St10 Dx9 Co14 In6 Wi13 Ch11 PalHrbMalLaw Dlvl:1 $0 HP21(21) Pw19(19) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male herbalist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: speed You could not have this property intrinsically: technicality Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 61% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 83% Monster death drops spawned with only 90% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) The following skill became untrainable if you tried to train it too early: scimitar (turn 1798) The following skill became untrainable after a while: crossbow (turn 22069) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 52202) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 66750 Monster spawn increase reached its maximum at turn 212118 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1988559 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: polarization peacetime trade (freq bonus 3) The monster species that spawned more often: declarer denouement (freq bonus 30) The monster species that spawned more often: crowfeet disarticulation (freq bonus 6) The monster species that spawned more often: red starlit sky (freq bonus 12) The monster species that spawned more often: decentralize illimitable (freq bonus 32) The monster species that spawned more often: flying oyster (freq bonus 12) The monster species that spawned more often: leavening farrowed (freq bonus 12) The monster species that spawned more often: octarine patch (freq bonus 4) The monster species that spawned more often: hidden morph vortex (freq bonus 20) The monster species that spawned more often: dominating passenger trouped (freq bonus 5) The monster species that spawned more often: rhydon (freq bonus 21) The monster species that spawned more often: erase bagpiper (freq bonus 9) The monster species that spawned more often: pranced tattle (freq bonus 30) The monster species that spawned more often: undead amazon (freq bonus 6) The monster species that spawned more often: nagger longhair (freq bonus 24) The monster species that spawned more often: clicking mushroom (freq bonus 36) The monster species that spawned more often: info boy (freq bonus 10) The monster species that spawned more often: ebony warp fungus (freq bonus 12) The monster species that spawned more often: anaerobic antecedence (freq bonus 15) The monster species that spawned more often: adventurer wraith (freq bonus 18) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster species that never randomly spawned: ebony mushroom The monster species that never randomly spawned: tinseled trouble since quantum lube The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: Sina The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: warthog The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: sanity laser The monster species that never randomly spawned: black rogue The monster species that never randomly spawned: dragonair The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 24) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 2) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (139) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 100% b - healing 1 healing 0% 100% c - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of mana (PRATYAVAYAH) scroll of phase door (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of standard id (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of cure (SPORKHACK ASCENSION) * scroll of extra healing (CHANGED WITH OPPOSITE ABILITYPERSON) * scroll of greater mana restoration (SHIELD IS ON) Spellbooks spellbook of resist sleep (stalking) spellbook of healing (charcoal) spellbook of stone to flesh (perceptive) Potions potion of healing (silver) potion of extra healing (hidden tea) Rings ring of warning (azurite) Wands wand of sleep (straight) wand of healing (saffron) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.