Leeroy, lawful male asgardish Justice Keeper ----- +.... |...| ##|...| #,...{| #,----- #,# ,,, #,# #,# ##,# #,,# #,## -------------,# #,|....Y....@.|,# #,.............,# ##-------------## [Leeroy the Kageman] St7 Dx9 Co16 In11 Wi14 Ch12 JusAsgMalLaw Dlvl:1 $6 HP14(14) Pw14(14) AC-2 Exp1 T69 Latest messages Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) # There is a wall in the way! (8x) You hear some noises in the distance. There is a fountain here. Use "q." to drink from it. You see here 6 gold pieces {0}. 6 gold pieces. There is a wall in the way! (6x) You displaced Ugga-Ugga. There is a wall in the way! (2x) Your splint mail deflects the drains rat's attack. You kill the drains rat! mace - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. In what direction? [hykulnjb><] Never mind. splint mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robust suit of armor that offers good protection. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 46% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 126) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 697) The following skill became untrainable after a while: matter spells (turn 32967) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 45777) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34885 Monster spawn increase reached its maximum at turn 197614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 323316 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: islet wrestled (freq bonus 8) The monster species that spawned more often: golden colony (freq bonus 8) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 8) The monster species that spawned more often: ruby warp patch (freq bonus 10) The monster species that spawned more often: Manuela's whore boot (freq bonus 24) The monster species that spawned more often: porter tengu (freq bonus 12) The monster species that spawned more often: Ang (freq bonus 12) The monster species that spawned more often: croqueting hiccupped (freq bonus 3) The monster species that spawned more often: evilpatch disintegrator (freq bonus 10) The monster species that spawned more often: gore spore (freq bonus 3) The monster species that spawned more often: idiot (freq bonus 12) The monster species that spawned more often: steel horror (freq bonus 3) The monster species that spawned more often: weeping spirit (freq bonus 60) The monster species that spawned more often: agate warp fungus (freq bonus 18) The monster species that spawned more often: cheerleader ninja (freq bonus 12) The monster species that spawned more often: petty darker grue (freq bonus 3) The monster species that spawned more often: vicar (freq bonus 6) The monster species that spawned more often: slime patch (freq bonus 40) The monster species that spawned more often: pink frog (freq bonus 16) The monster species that spawned more often: perdurability cantilevering (freq bonus 12) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: occurred dripper The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: poorly disagree soothsaying The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: real fumblebee The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: undead flayer The monster species that never randomly spawned: chick The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 391) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 62) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 12) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 14) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 12) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 68) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 12) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Next attribute increase check would have come at turn 419 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having invisibility (0) You recognized peaceful creatures You had 1430 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (261) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of mana (SIR I HAVE TO TAKE A SHIT) scroll of phase door (VENZAR BORGAVVE) scroll of standard id (MOVE RISED SLOW) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... Youescaped from the dungeon with 10 points,