Leeroy, lawful male argonian Paladin --- .-- -`.+ |@.| -f.| .-- --- [Leeroy the Fighter of Law] St4 Dx8 Co12 In9 Wi12 Ch10 PalArgMalLaw Dlvl:1 $0 HP22(22) Pw21(21) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You can't jump; you have no legs! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: fire resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 95% Tool drop chance was reduced to 95% Food drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: lance (turn 2) The following skill became untrainable if you tried to train it too early: pick-axe (turn 120) The following skill became untrainable after a while: body spells (turn 20283) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 34004) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44744 Monster spawn increase reached its maximum at turn 126286 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1083760 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: greater rotting quylthulg (freq bonus 4) The monster species that spawned more often: sasquatch (freq bonus 36) The monster species that spawned more often: gnoll rogue (freq bonus 4) The monster species that spawned more often: leocentaur ruler (freq bonus 10) The monster species that spawned more often: sexual turret (freq bonus 9) The monster species that spawned more often: beige sentai (freq bonus 44) The monster species that spawned more often: lattice clan (freq bonus 12) The monster species that spawned more often: archer fish (freq bonus 3) The monster species that spawned more often: magnetic colony (freq bonus 40) The monster species that spawned more often: %s Rat-Man (freq bonus 6) The monster species that spawned more often: notable warp fungus (freq bonus 14) The monster species that spawned more often: caverned disavowing (freq bonus 24) The monster species that spawned more often: Ang (freq bonus 10) The monster species that spawned more often: blockhouse heavy (freq bonus 6) The monster species that spawned more often: Sasuke Sarugature (freq bonus 54) The monster species that spawned more often: aureolin stalk (freq bonus 12) The monster species that spawned more often: health trove (freq bonus 48) The monster species that spawned more often: telemindflayer (freq bonus 6) The monster species that spawned more often: Elena's combat boot (freq bonus 6) The monster species that spawned more often: reintrenched logicized (freq bonus 42) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: great storm wyrm The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: divorce jollier The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: shimmering spore The monster species that never randomly spawned: beige fungus The monster species that never randomly spawned: redwood disaster programmer The monster species that never randomly spawned: tourist The monster species that never randomly spawned: weird stalk The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 15) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having see invisible (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1XR Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (TIGHT SPANDEX SHIRT) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) Spellbooks spellbook of cure confusion (transient) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.