Leeroy, lawful male bastard Ordinator --.-+- |@.... |@...| |....| ------ [Leeroy the Battler] St18 Dx11 Co6 In5 Wi5 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 88% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 77% Tool drop chance was reduced to 51% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: form II (Makashi) The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: body spells (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 124) The following skill became untrainable after a while: morning star (turn 34032) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 52008) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13791 Monster spawn increase reached its maximum at turn 372611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 495504 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: dementia turret (freq bonus 42) The monster species that spawned more often: monastic lich (freq bonus 8) The monster species that spawned more often: ancient blood dragon (freq bonus 3) The monster species that spawned more often: antistatic ghost (freq bonus 6) The monster species that spawned more often: umbra warp patch (freq bonus 16) The monster species that spawned more often: white naga hatchling (freq bonus 7) The monster species that spawned more often: frenzy sphere (freq bonus 8) The monster species that spawned more often: Anastasia's sneaker (freq bonus 12) The monster species that spawned more often: minotaur lich (freq bonus 9) The monster species that spawned more often: pink growth (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 5) The monster species that spawned more often: kith dragon (freq bonus 6) The monster species that spawned more often: real earth hound (freq bonus 6) The monster species that spawned more often: split draconian (freq bonus 6) The monster species that spawned more often: blood-colored jelly (freq bonus 16) The monster species that spawned more often: spike force fungus (freq bonus 12) The monster species that spawned more often: tove (freq bonus 18) The monster species that spawned more often: wiper rubber (freq bonus 3) The monster species that spawned more often: poison mage (freq bonus 64) The monster species that spawned more often: flying goomba (freq bonus 16) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: fruition symbolically teemed The monster species that never randomly spawned: commuted chagrining frivoler The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: Bulletproof Sergeant The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: tartaric entwisted couldst The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 48) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (67) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (brick helmet) * skullcap (dim colored helmet) * flack helmet (aluminium helmet) * crystal helm (thinking helmet) * mining helm (red helmet) * field helm (visored helmet) * helm of safeguard (tribal helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (orange gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (chess boots) * boots of safeguard (clunky heels) Scrolls * scroll of extra healing (NIOQUO TARGO) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.