Leeroy, lawful male bastard Ordinator ---------- |.@......| |......@.. ..$......| ---------- [Leeroy the Battler] St18/02 Dx7 Co10 In6 Wi9 Ch3 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw3(10) AC6 Exp1 T122 Latest messages You fail to cast the spell correctly. Thaedil hits the newt. The newt is killed! There is a wall in the way! (3x) You hear a door open. Thaedil picks up 3 gold pieces {0}. Thaedil drops 3 gold pieces. Thaedil picks up 3 gold pieces {0}. Thaedil drops 3 gold pieces. Thaedil picks up 3 gold pieces {0}. Thaedil drops 3 gold pieces. You fail to cast the spell correctly. Incoming message for Player 1. The message is from 'Len-kind'. It reads: 'Shit, man, SHIT!' What do you want to read? [f-kp-szA-D or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. Your knowledge of that spell is keener. spellbook of message - This is a spellbook. Color: red. Material: paper. Appearance: vermilion. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Displays a random message when cast. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 76% Implant drop chance was reduced to 81% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: dagger (turn 21) The following skill became untrainable if you tried to train it too early: pick-axe (turn 60) The following skill became untrainable after a while: dagger (turn 24490) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 49836) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58290 Monster spawn increase reached its maximum at turn 175740 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2584039 The monster class that cannot be genocided was orc The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: evil bird (freq bonus 12) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 72) The monster species that spawned more often: clinging lizard (freq bonus 42) The monster species that spawned more often: rainer (freq bonus 36) The monster species that spawned more often: empiric hypothecate (freq bonus 14) The monster species that spawned more often: eldritch mold (freq bonus 14) The monster species that spawned more often: maxi shade (freq bonus 15) The monster species that spawned more often: yellow nightmare (freq bonus 33) The monster species that spawned more often: misdemeanant futurity (freq bonus 16) The monster species that spawned more often: ivysaur (freq bonus 12) The monster species that spawned more often: death watch beetle (freq bonus 10) The monster species that spawned more often: large frog (freq bonus 16) The monster species that spawned more often: runoff patch (freq bonus 9) The monster species that spawned more often: staff mimic (freq bonus 12) The monster species that spawned more often: evil colony (freq bonus 5) The monster species that spawned more often: adult guivre (freq bonus 60) The monster species that spawned more often: lady freeze (freq bonus 24) The monster species that spawned more often: migo empress (freq bonus 56) The monster species that spawned more often: fire gazer (freq bonus 6) The monster species that spawned more often: monster lizard (freq bonus 18) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster species that never randomly spawned: swinged agouti inquiringly The monster species that never randomly spawned: low kop The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: little girl The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: coolivert The monster species that never randomly spawned: misinform belt modernized The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: huge battle tank The monster species that never randomly spawned: blackening depopulation reoccupying The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 20) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 6) Next attribute increase check would have come at turn 2017 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 4 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1343 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% b - message 1 chaos 24% 239% c - lock manipulation 2 chaos 90% 99% d - polyform 7 chaos 99% 599% e - disintegration beam 8 chaos 100% 699% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (twisted visor helmet) * skullcap (hydra helmet) * flack helmet (steel helmet) * crystal helm (deformed helmet) * mining helm (padded helmet) * field helm (eternal helmet) * helm of safeguard (green bowel) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (tar gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (sexy heels) * boots of safeguard (battle boots) Scrolls * scroll of extra healing (CURSED TIN OF COCKATRICE MEAT) * scroll of greater mana restoration (I AM THE BEST) Spellbooks spellbook of message (vermilion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 150 points,