Leeroy, lawful male bastard Ordinator ------------ |......{..@| |........@.| +..........| ------------ [Leeroy the Battler] St18/01 Dx6 Co9 In4 Wi7 Ch10 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 79% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: techniques (turn 12) The following skill became untrainable if you tried to train it too early: saber (turn 752) The following skill became untrainable after a while: matter spells (turn 35492) The following skill couldn't be trained before a certain turn number is reached: knife (turn 39367) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38367 Monster spawn increase reached its maximum at turn 95501 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 583150 The monster class that cannot be genocided was dragon The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: catalyzing putrid (freq bonus 24) The monster species that spawned more often: evil orb (freq bonus 8) The monster species that spawned more often: Inge (freq bonus 6) The monster species that spawned more often: overheated dancing (freq bonus 18) The monster species that spawned more often: iron draconian (freq bonus 18) The monster species that spawned more often: disenchanter force patch (freq bonus 28) The monster species that spawned more often: blue-green mushroom (freq bonus 6) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 10) The monster species that spawned more often: passive ghost (freq bonus 27) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 36) The monster species that spawned more often: stone warp patch (freq bonus 20) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 8) The monster species that spawned more often: grimopen (freq bonus 14) The monster species that spawned more often: treason foisting (freq bonus 5) The monster species that spawned more often: incinerator (freq bonus 10) The monster species that spawned more often: venolisk (freq bonus 36) The monster species that spawned more often: arithmetician bridesmaid borage filmic spoilsman (freq bonus 16) The monster species that spawned more often: Schrumpel (freq bonus 6) The monster species that spawned more often: semi-novice priest (freq bonus 18) The monster species that spawned more often: mean force fungus (freq bonus 10) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: highwaymen improvement The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: elf-harlot The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: keneral The monster species that never randomly spawned: runoff stalk The monster species that never randomly spawned: quinoa The monster species that never randomly spawned: automatic kitten The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 21) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 32) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 38) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 2) Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (spinning helmet) * skullcap (middle-earth helmet) * flack helmet (bug-tracking helmet) * crystal helm (formula one helmet) * mining helm (dim colored helmet) * field helm (radio helmet) * helm of safeguard (secret helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (yellow gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (velcro sandals) * boots of safeguard (turbo boots) Scrolls * scroll of extra healing (WA DO SHITAI NODESU KA) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.