Leeroy, lawful male asgardish Knight ------+- |......| |u@....| .......| |$...K.| -------- [Leeroy the Gallant] St15 Dx5 Co11 In6 Wi7 Ch5 KniAsgMalLaw Dlvl:1 $0 HP23(23) Pw15(15) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 75% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 81% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 99) The following skill became untrainable if you tried to train it too early: divination spells (turn 56) The following skill became untrainable after a while: body armor (turn 27782) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 32942) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30475 Monster spawn increase reached its maximum at turn 93056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1906650 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: challenging hunter (freq bonus 2) The monster species that spawned more often: imaginer signing interlarding (freq bonus 18) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 6) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 10) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 4) The monster species that spawned more often: illiterate from the hunger games (freq bonus 2) The monster species that spawned more often: Inspector Lieutenant (freq bonus 9) The monster species that spawned more often: Kristin's plateau boot (freq bonus 24) The monster species that spawned more often: boa preparing laureate (freq bonus 5) The monster species that spawned more often: stalking magenta lichen (freq bonus 36) The monster species that spawned more often: lion (freq bonus 8) The monster species that spawned more often: fiendish goblin (freq bonus 12) The monster species that spawned more often: hobbit on crack (freq bonus 3) The monster species that spawned more often: sand raider (freq bonus 24) The monster species that spawned more often: gomi soldier (freq bonus 15) The monster species that spawned more often: blue mushroom (freq bonus 24) The monster species that spawned more often: duergar ruler (freq bonus 4) The monster species that spawned more often: counter ace (freq bonus 6) The monster species that spawned more often: flying bone fish (freq bonus 16) The monster species that spawned more often: shining piercer (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster species that never randomly spawned: giant grey scorpion The monster species that never randomly spawned: tannic coping debt The monster species that never randomly spawned: fussily sensorimotor sublunar The monster species that never randomly spawned: inferno The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: veela The monster species that never randomly spawned: Amelje's sandal The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 16) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 13) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 24) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 32) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 4) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (great helmet) * leather gloves (slippery gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (weeping helmet) * skullcap (padded helmet) * flack helmet (aluminium helmet) * crystal helm (dark helmet) * mining helm (knowledgeable helmet) * field helm (grimace helmet) * helm of safeguard (basin helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (nondescript gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (battle boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (STRC PRST SKRZ KRK) scroll of mana (TRICK 13) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (KINUESILI STATION) scroll of cure (FOO BAR) * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (UTOR COMPERIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.