Leeroy, lawful male asgardish Mahou Shoujo ------- |.....| |..<..| |.....| |.....| --.---- #@, ##' . .. .. .. ... ---- [Leeroy the Teenie] St6 Dx5 Co10 In6 Wi10 Ch10 MahAsgMalLaw Dlvl:2 $7 HP0(45) Pw32(32) AC1 Exp4 T1222 Hun Latest messages [-10 -> 26] You hit the dark female android. (2x) The dark female android swings its bullwhip. The dark female android hits you! [-8 -> 18] You hit the dark female android. You just miss the dark female android. You hit the dark female android. The dark female android swings its bullwhip. The dark female android hits you! [-11 -> 8] Warning: HP low! You miss the dark female android. The dark female android swings its bullwhip. The dark female android misses. You hit the dark female android. You miss the dark female android. (2x) The dark female android swings its bullwhip. The dark female android hits you! You die... Your inventory Weapons p - 27 uncursed +0 darts {0} Armor a - an uncursed +0 plate mail (being worn) {200} b - an uncursed +0 leather armor {60} Comestibles g - 2 uncursed tins of kobold meat {0} h - an uncursed tin of newt meat {0} n - a heavily cursed spore lichen corpse {20} Scrolls i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 4 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of cure stun (0:3) {0} e - an uncursed spellbook of enlighten (2:4) {0} f - an uncursed spellbook of detect unseen (0:5) {0} o - an uncursed spellbook of chloroform (4:3) {0} Wands c - an uncursed wand of striking (0:5) {0} Tools q - an uncursed bell {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 22 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: numbopathy You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 41% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 42% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 89% Wand drop chance was reduced to 86% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 31% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: dart (turn 23) The following skill became untrainable if you tried to train it too early: protection spells (turn 868) The following skill became untrainable after a while: searching (turn 56733) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 29538) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31506 Monster spawn increase reached its maximum at turn 99406 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 602496 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: slime mold (freq bonus 24) The monster species that spawned more often: secluded force patch (freq bonus 8) The monster species that spawned more often: stone stalker (freq bonus 12) The monster species that spawned more often: quiver slot (freq bonus 12) The monster species that spawned more often: gore bearer (freq bonus 8) The monster species that spawned more often: dizzy blonde (freq bonus 15) The monster species that spawned more often: dark shoggoth (freq bonus 84) The monster species that spawned more often: siena spore (freq bonus 4) The monster species that spawned more often: Heavenly Destroyer (freq bonus 24) The monster species that spawned more often: death berserker (freq bonus 18) The monster species that spawned more often: sylveon (freq bonus 8) The monster species that spawned more often: ladiesman (freq bonus 12) The monster species that spawned more often: Antitank Kop (freq bonus 36) The monster species that spawned more often: catechism ambushed (freq bonus 28) The monster species that spawned more often: ego dung worm (freq bonus 12) The monster species that spawned more often: water mushroom (freq bonus 16) The monster species that spawned more often: lemure (freq bonus 20) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 12) The monster species that spawned more often: batching abase juan quickening (freq bonus 12) The monster species that spawned more often: slime force patch (freq bonus 20) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster species that never randomly spawned: threshold warp fungus The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: Lord Insidious The monster species that never randomly spawned: lesbian beauty The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: unifying extending The monster species that never randomly spawned: pious dad The monster species that never randomly spawned: soldier The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: reacclimating perfectest skimmer arointing retell The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 28) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 22) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 21) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 10) Next attribute increase check would have come at turn 1446 Strength training was 41 Dexterity training was 27 Wisdom training was 1 Constitution training was 48 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having numbopathy (0) You had 456 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 75% 288% b - enlighten 4 body 90% 388% c - detect unseen 3 divine 66% 288% d - chloroform 7 enchant 99% 198% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of healing (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (KLAATU BARADA NIKTO) Spellbooks spellbook of cure stun (gun-shaped) spellbook of enlighten (big) spellbook of detect unseen (ephemeral) spellbook of chloroform (multiple) Wands wand of striking (pronged) wand of speed monster (shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 18 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (63 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo...