Leeroy, lawful male unmagic Paladin 8 ---------- |........| |........+ |.$...%@.| |.....d}.| ---------- [Leeroy the Fighter of Law] St5 Dx10 Co17 In9 Wi13 Ch16 PalUnmMalLaw Dlvl:1 $0 HP21(21) Pw13(20) AC-3 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male unmagic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 15. You kill the training kobold! You see here a training kobold corpse {400}. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 31 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 59% Wand drop chance was reduced to 88% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 85% Food drop chance was reduced to 99% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: spear (turn 110) The following skill became untrainable if you tried to train it too early: dart (turn 767) The following skill became untrainable after a while: missile weapons (turn 26993) The following skill couldn't be trained before a certain turn number is reached: flail (turn 37456) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71968 Monster spawn increase reached its maximum at turn 137410 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1187100 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 20) The monster species that spawned more often: doubled zombie (freq bonus 18) The monster species that spawned more often: Black Mariah (freq bonus 6) The monster species that spawned more often: light hound (freq bonus 6) The monster species that spawned more often: ethereal hound (freq bonus 10) The monster species that spawned more often: idee vitriol (freq bonus 7) The monster species that spawned more often: eternity engine (freq bonus 5) The monster species that spawned more often: eldritch mind flayer (freq bonus 42) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 28) The monster species that spawned more often: outwear jigging majestically (freq bonus 27) The monster species that spawned more often: mercury mushroom patch (freq bonus 14) The monster species that spawned more often: spark bug (freq bonus 18) The monster species that spawned more often: corpse fish (freq bonus 28) The monster species that spawned more often: Sleepar (freq bonus 30) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 12) The monster species that spawned more often: undead transsylvanian (freq bonus 27) The monster species that spawned more often: variously trickiest (freq bonus 8) The monster species that spawned more often: animals (freq bonus 8) The monster species that spawned more often: bronze thunderlord (freq bonus 8) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 16) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster trait that was more common: monsters that count as hobbit (freq bonus 16) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: snotling The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: abra The monster species that never randomly spawned: blister warp patch The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 44) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 7) Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1471 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1083) You survived Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 0% 200% b - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (BLESSED GENOCIDE) scroll of phase door (IAIA IAKOUBIAI IO ERBETH) scroll of standard id (BU MISH MISH EMAS) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (SORRY NISI) * scroll of greater mana restoration (WET WITH WATER) Spellbooks spellbook of random speed (failed) spellbook of magic missile (pigtail) Rings ring of warning (thieves guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.